Starting Out
(Traxx Set Up)

First you will have to make a new directory/folder into which you will install the Traxx program and help files.

Reminder : in windows explorer, browse to the folder where you would like to place the Traxx folder, then click Files/New/Folder.  Naming the new folder "traxx" should be the obvious choice.

If you do not already have Traxx, you may download the trial version by clicking here (212k).  Next, unzip the contents of the compressed zip file into the folder you just made for it.  And that's basically it.  But there are a few extra things you should note.

In extremely rare cases you may need to install extra files in order to make Traxx run without problems.  These are the MFC DLL (575kbs) files.  Unzip them into your Traxx folder.  Make sure you put them in the Traxx folder, and NOT in Windows/System folder.  After that, Traxx will be fine.  More information will be available in future under the errors section of the Guild.  But again, it is extremely rare that you will need to do this.

The first time you run the Traxx program, you will/should be prompted to create models and art folders.  Answer "yes" to the prompt and the Traxx program will create the appropriate folders automatically as sub-directories in the Traxx folder.

If, for some reason, this does not work the way it is supposed to or you want to store the models and art for your tracks someplace else, then simply make two folders ("models" and "art") somewhere convenient on your hard drive.  Then, from the Traxx menu, click View/Options and the options window will appear.

Click on the folders tab and type in the location or browse to the folders that you have just made.  Click "okay" when you are done.

This step is extremely important because the program must know where to find the textures (little graphic files) and bin model files (trees, fences, etc.) that you will use for your track.  For more information on program options please click here.

Finally, you will need to build texture and model databases.   But that is the topic of the next page.

>> Extracting Models & Art >>