Wrapping up
(Track Components)

When you are finished editing your track, you'll want to make a few last fine-tuning adjustments to customize and personalize your work.  These things will include, among others, setting the track type, background music, backdrop, sound theme, selecting a picture as well as giving your track a name as it will appear in the game.  You will make most of these final settings by using the track component box.

To access the track component box, either click the component button  on the toolbar, or select Edit / Track Components from the Traxx menu:

Either of these methods will bring up the following box:

Track Name - Type in the name of your track as you want it to appear in the game.  You should keep the name down to about 20 - 25 characters.  Anything over that amount will usually not be seen.

Comment - Type in any information that you want associated with your track.  This will not appear in MTM2.  You might, however, want to use this space to make reminder notes to yourself, or to include an e-mail address or web site address should somebody decide to have a closer look at the contents of your track.  For instance, using WinPod.

Icon Bitmap - This is the little button that appears to the left of your track name in the MTM2 races screen.  You can use the default button that you see here or you can make one of your own.  It MUST be a 32x24 pixel 256 color bitmap.  You may also select one from a collection of stock buttons.  To do this, right click the button and select "stock' from the pop up menu.

This will bring up the following window.

Click on the stock icon that you want to use, and it will appear in your track.

Note: in many cases the icon bitmap will not show up in the game.  Instead there will be just a black box.  Apparently, this has something to do with other tracks podded above yours in the pod.ini file.  If you shuffle the order around, you can probably get your icon bitmap to appear.

Browse Bitmap - This is the picture that accompanies your track in the MTM2 races screen.  You may use a screen shot from your track or a graphic drawing that you make.  For a proper fit, it should be a 257x210 pixel graphic and it MUST be a 256 color bitmap.  After your picture is made, right click the browse bitmap in the track component box and select load.

Browse to your graphic file and click open.  You will see your new picture in the place of the gray Traxx default pic.

Backdrop - This is the scenery you see in the distance on a track.  Clicking the  button will open to the models folder.  Select a backdrop and click open.  Stock backdrops have names like dd4drop.bin, ee4drop.bin, etc.  However, I do not recommend using these since they can cause the hall of mirrors effect.  Instead, you should use the fixed backdrops created by Oliver Pieper.  They have names like dd4fixd.bin, ee4fixd.bin, etc.  You may download these by clicking here (12k).  Be sure to check the readme files.  Note: you need to have the correct textures extracted to use these bin models.  Just match the backdrop names to the ones you have already extracted and you will be fine. This is also the place where you would tell the game that you are making an arena track.  For more details, please click here

Sound Theme - These are the background sounds you here in a track.  For example, birds chirping or cawing or dogs barking, etc.  You can choose from:

Farm Road
Scrap Yard
Sidewinder Canyon
Tinhorn Junction
Breakneck Ridge
Arena Rumble
Pyramid Rumble
Hypercube Rumble
Tweety birds (C98)

Color Palette - Depending on the textures you are using, selecting a different palette may improve the appearance of the track. If you are mostly re-using textures from a particular track you should select the palette from that same track.   The "Metalcr3" option is a bastardised version of the MTM1 palette "Metalcr2" (modified to be compatible with MTM2), and may be useful if you are using old MTM1 textures.  You can experiment with these to see which one looks best. The default is the "Farm Road" Palette (which was used in Traxx version 1.2 and earlier).  When you make a new selection, there will be a short delay while the textures are remapped to the new palette. (Traxx Help).  For information on custom color palettes, please see here.

Water Level - This sets, what else?, the water level.  For more details see here.

Music - Use this feature to set the music you hear while racing.  You may use stock music or make a custom *.wav file.  The default is the music from the Heights.  Click the  button to select from the stock music files.

AZTEC Excavation
BREAK B'neck, C98, Torture, Arena, H'cube
FARM Farm Road
GRAVEX Graveyard
ROCKX Heights, Outback, Pyramid
SCRAP Scrapyard
SPLASH Pre-race
SURF Tumbleweed, Sidewinder
VOODOO Voodoo Island

Or click the  button to browse to your custom *.wav file.  Note: MTM2 will only recognize wav file format.  Please be considerate of potential downloaders of your track and keep your music file as small as you can (convert down to 11 kHz, 8-bit, mono).

Type - use the radio button to set your track as circuit, rally or rumble.  This is displayed beside the track name in the MTM2 races screen.  A rule of thumb is that circuits are tracks with a lap time around three minutes or less, rallies have a lap time of four minutes or more, and rumbles are, well, rumbles!

>> Lighting >>