Check points are actually just special models with the property
type set to check point. The bin files used for check points
are one or the other of these:
You must load the check point models into Traxx in the same way you
would load any other model. Then you must insert it into your track
where you want the check point to appear. For details please see
The check point will look something like this in Traxx. It will be
invisible in the game.
At this stage, the check point is still just a model, and it needs to
be set up using the models properties box.
The first thing you will want to do is make sure the check point is
facing in the correct direction. To adjust which way it's facing,
use the orientation feature in the properties box.
Then, you must set the property type to "Checkpoint"
Next, you must set the sequence number for the check point.
Check point 1 for your track will be numbered zero. The rest of
the check points are number consecutively from there, beginning with 1,
2, 3, etc. until you insert all the check points that you want in your
track. The starting line must be the highest number in the check
point sequence. This is so the game will recognize it to begin recounting
the next lap.
As you insert more check point, Traxx should automatically adjust them
to the appropriate numbers. Even if you insert a check point in between
two others, Traxx should automatically reset the numbers so they are in
sequence. If, however, you find that the check points numbers have
somehow become scrambled, simply edit the sequence value manually and everything
should work fine.