Simple 2D Models
(Adding Verticies)

Before you click "add" you must ask yourself where you want these verticies to appear.

Note: now is as good a time as any to get yourself some graph paper and start forming the habit of plotting coordinates before you even open the BinEdit program.

So, getting out our notebook, we rough in four points (three if you want a triangle).  Undoubtedly, your models will have many possible shapes and sizes, but for our example, we will create a small, simple square that's 1000 editor units wide and 1000 editor units tall, and that is centered on the (x,y) axis.  Like this:

Note : the scale used here is 1 graph paper square = 100 editor units.  The total span in each direction is 1000 editor units (100x10).

So, in editor units, our vertex coordinates (x,y,z) will be as follows:

Vertex 0 = (-500,500,0)
Vertex 1 = (500,500,0)
Vertex 2 = (500,-500,0)
Vertex 3 = (-500,-500,0)

Explanation: All verticies above the x-axis are positive values, all verticies below the x-axis are negative values.  All verticies to the right of the y-axis are positive, all verticies to the left of the y-axis are negative.  All z values are zero because this model will have no depth; it is a flat model.

Now that we know the coordinates we will be using, goto Vertex>Add

The add vertex box will come up:

Now enter the values for each of the verticies you want to add (one at a time).  In our case it will be as follows.

Vertex 0 Vertex 1
Vertex 3 Vertex 2

After each addition, you will be prompted for confirmation.

Click Ok, and move to the next vertex.  When everything is complete, click done.

Although you cannot really see them, the verticies you defined are now added and available for use in BinEdit.

Note : if you absolutely must see your new vertices, activate "View>Show vertices in 3D view", then goto Vertex>Select All Vertices, and finally, if they are still not in view, click on "fit" or use "View>Zoom to fit".  The vertices should be visible as small spheres (Oliver Pieper).