Game Play
(CNR)

How to Begin a Game

The game begins by gathering your buds, and choosing which track and trucks you will use. (The 'official' premier CNR release will contain several to choose from, including a mystery car.)

You must decide amongst yourselves who is to be the robber, and select the appropriate vehicles.

You do NOT need add-ons to play this game! You can drive any track and any truck, and will play just as well in MTM1 as in MTM2!

Object of the Game

Robbers attempt to escape for a full 20 minutes, using any part of the track he wishes, unless agreed upon by the host and players to use boundaries.

The 'cops' chase the runner in an attempt to 'capture' the robber.

How a capture is counted

A police vehicle must force the getaway vehicle off its wheels (i.e., onto its roof or side) or force him into a part of the track he cannot escape from, and then make contact with his truck while his truck cannot drive! When the robber cannot escape, he must call the helicopter. At this point, you can choose to end the game, or if you are keeping records, continue the chase again until the clock (rumble versions only) runs out. It is the rule that if a robber is driving along, with no cops in the immediate vacinity, and accidentally topples his own vehicle on its side, that IS a potential capture, and all a cop has to do is come make contact with the robber's vehicle before the game sets him back on his wheels. If a cop slams a robber onto his side, but he makes contact with a wall, building, tree, whatever, he could easily argue that it was because of the wall that he fell over. Think of it this way, if you were running from the cops for real, and you tripped over your own shoelaces, would the cops wait for you to get up? Or would they slap on the cuffs?

Hosting and Scoring

The host of the current match will record how many times the robber was "captured" in this way, but the match will continue until the 20 minute timer runs out.

As soon as a "cop" makes a capture, by flipping the other vehicle, he MUST report it via an in-game message.

When the game ends, all players will confer on the number of captures to agree whether or not the host has the correct number.

The Robber may ONLY use the helicopter if he/she is in a inescapable situation, such as in deep water with no climbable walls, and the like.

Any use of the helicopter for means of cheating, such as escaping from the Cops and trying to get on top of buildings, etc., will result in your being disqualified for that round.

If any Cops leave the game in progress, it shall continue unless decided by the players to end the game.

If the Robber leaves a game, the Host is to end that game.

Main Rule and the most important: HAVE FUN! If you're going to be a robber, realize beforehand that you will probably get caught.

If you honestly believe a capture was unfair or somehow unjustified, speak with the game Host in a calm rational matter, but DO NOT WHINE about it. Everybody gets caught sometime!

- Krystal Ize & Alpine