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Kmaster’s Utilities
a different take on tools
Online POD Viewer — JSPod
Brief Description
A browser-based viewer for POD archives used by Terminal Reality games: Monster Truck Madness, Monster Truck Madness 2, Terminal Velocity, Fury3, Hellbender, Nocturne, 4×4 Evo, and others.
Since version 2.0 it is an editor as well: it creates, edits and saves POD1 and POD2 archives, with the feature set of the desktop tool KPod.
All decoding runs client-side. No server, no uploads, no install.
Furthermore, this viewer is still being worked on. Any feedback can be offered in the forum,
here.
Features
- Open POD and ZIP files from disk or via URL (including ?url= query parameter)
- Collapsible folder tree with per-type file icons
- Format descriptions for 40+ Terminal Reality file extensions
- Advanced BIN model preview based on the Three.js library, with lighting, smoothing, palette selection and the whole deal. Support for all TRI games until MTM2.
- RAW texture preview for all sizes
- Text and Hex preview for binary files.
- Sound formats preview
- Download individual files or the entire archive as a ZIP
- Live search to filter the file tree
- Archive editing: add files and folders, replace, rename, move and remove, with undo and redo
- Save as POD1 or POD2, in place, under a new name, or as a download
- Edit text entries in place, and import PNG, BMP, JPG or TGA art as game textures
- KPod's tools: Disable / Enable in Game, validation, response lists, reports and Mount in pod.ini
Access the POD Viewer here
Click on the link to open the POD viewer.
Limitations
Whenever you open a track from the website, you must use the full link like https://www.mtm2.com/tracks/exampletrack.zip.
Furthermore, make sure you note if
you are on www.mtm2.com or mtm2.com. Due to internal security settings, the viewer will not open a truck if you mix and match the links. For example if you
are on www.mtm2.com you have to use a truck link with www.mtm2.com, otherwise use mtm2.com etc.
Source code on GitHub
Kmaster has graciously offered the source code on his
personal github.