
| Keypad + | - zoom 3d view in (SHIFT to zoom faster) |
| Keypad - | - zoom 3d view out (SHIFT to zoom faster) |
| Cursor Keys | - rotate 3d view (SHIFT to rotate faster) |
| Tab / SHIFT Tab | - cycle through vertices (forward/backward) |
| Space / SHIFT Space | - cycle through faces (forward/backward) |
| X / SHIFT X | - move selected vertex in positive/negative x direction |
| Y / SHIFT Y | - move selected vertex in positive/negative y direction |
| Z / SHIFT Z | - move selected vertex in positive/negative z direction |
| N | - cycle through vertices of selected face |
| SHIFT N | - select first vertex of selected face |
| F | - Tag (mark) selected face |
| V | - Tag current vertex. Some trasformations can be restricted to tagged vertices only, like the TRANSLATE command. |
| I | - information on model/selected vertex/selected face |
| T |
- toggle display of current vertex'
texture (the colors are not correct) The red outline shows
which part of the texture is used for the face. Press N repeatedly to see
which vertex corresponds to which point of the red shape. Point and
click with mouse to move current vertex to new texture coordinates, or
use X/SHIFT X and Y/SHIFT Y. (BinEdit Readme file)
I have had no luck with this feature. |
| SHIFT - T | - Select new texture for current face from the texture pool. |
| CTRL- V | - Set vertex Coordinates |
| CTRL- A | - Select all Faces |
| CTRL- X | - Delete current face |
| CTRL- O | - Open a saved model |
| CTRL- S | - Save as a model |
| CTRL- P | - Play - automatically rotate the model |