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 Post subject: New cowpod feature
PostPosted: Tue Sep 16, 2008 4:03 pm 
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Location: Valparaíso, Chile.
Paulcurtis2 wrote:
would having 2 different pod mounting programs (podIt and Cowpod) in the MTM2 file cause it?


hmm good question, I have found some bugs on Cowpod, but Phin says i'm trippin (lol) and I'm too busy procrastinating to fix them by myself.


Last edited by Kmaster on Tue Sep 16, 2008 8:29 pm, edited 1 time in total.

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 Post subject: Re: ok, this is weird
PostPosted: Tue Sep 16, 2008 4:11 pm 
Glow Ball
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Kmaster wrote:
I have found some bugs on Cowpod


No you haven't. And you shouldn't be spreading false rumors.


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 Post subject: Re: ok, this is weird
PostPosted: Tue Sep 16, 2008 4:50 pm 
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Phineus wrote:
Kmaster wrote:
I have found some bugs on Cowpod


No you haven't. And you shouldn't be spreading false rumors.


False rumors? What you want a video or something? Lemme go grab Fraps, lol


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 Post subject:
PostPosted: Tue Sep 16, 2008 6:18 pm 
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Phineus wrote:
Kmaster, that's you not cowpod. Same thing happened to euros and Smurf.


When a file in pod.ini cannot be found on the hard drive, you get this
Image
http://cownap.com/~mtmg/errors.cgi?e=1


When you have too many pods in pod.ini, you get this
Image
http://cownap.com/~mtmg/errors.cgi?e=49


I'm not talking about Paul's error, I said "I have found some bugs on Cowpod" and I did.


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 Post subject:
PostPosted: Tue Sep 16, 2008 6:36 pm 
Glow Ball
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It's not a bug.


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 Post subject:
PostPosted: Tue Sep 16, 2008 7:30 pm 
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what is it then?


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 Post subject:
PostPosted: Tue Sep 16, 2008 8:11 pm 
Glow Ball
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It's a feature !


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 Post subject:
PostPosted: Tue Sep 16, 2008 8:27 pm 
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Location: Valparaíso, Chile.
Here is one the so called cowpod's not listed feature

I got my own custom spanish LOC file, as you can see here:
http://jpkmaster.googlepages.com/Image1x.jpg [I hate side scroll]

And this happens when I load cowpod. Yeah, it seems to be everything in order.
Image

but when I pick any loc file or any of those extra features like the hidden track, close and save changes and reload cowpod
Image

this happens:
Image

cowpod saves the file with the mtm2.loc file and extra horns activated. but I didn't pick that.

Image
Image


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 Post subject:
PostPosted: Tue Sep 16, 2008 8:46 pm 
easy company
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Apparently Kmaster doesn't seem to appreciate that, feature... and hates kooky horns too.


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 Post subject:
PostPosted: Tue Sep 16, 2008 9:31 pm 
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yeah wtf man lol

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 Post subject:
PostPosted: Tue Sep 16, 2008 9:39 pm 
Glow Ball
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> I got my own custom spanish LOC file

I'm sorry but cowpod does stock loc files. There was no such thing as custom locs when it was made. So that does not make it a bug. I also have a replay.loc file. I either have to mount it manually, rename it using a stock name and mount it higher, or re-write cowpod (which I haven't done yet because I thought you were doing it). I don't see any bugs.


> when I pick any loc file or any of those extra features like the hidden track ... cowpod saves the file with the mtm2.loc file and extra horns activated. but I didn't pick that.

The problem we found with Smurf was that euros do not use a dot for a decimal point; instead they use a comma. Of course, they could not read or edit smf files because of this. So, I made a companion program called Smurfette (small smurf) so they could temporarily change the decimal character and when finished they could switch it back.

I gave you the link to the api that edits the ini file. If you can discover where the conflict is, then we might devise a fix. But the need for a fix does not mean cowpod is broken. Your system is doing something, or expects something, that cowpod was never designed to do.


> Did you find this code within the source?
Code:
 if Country == Chile Then
  redim preserve monster.ini
else
  update monster.ini
end if

You might want to find and alter that.





See if this does the same thing

http://forum.mtm2.com/viewtopic.php?t=4991

Years ago I would never have recommended that, but if he's still working on it after all this time, then who knows.


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 Post subject:
PostPosted: Tue Sep 16, 2008 9:53 pm 
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>>There was no such thing as custom locs when it was made. So that does not make it a bug.

I never said that. The "feature" is that cowpod reset my monster.ini file.

>>I also have a replay.loc file. I either have to mount it manually, rename it using a stock name and mount it higher, or re-write cowpod (which I haven't done yet because I thought you were doing it). I don't see any bugs.

Again I never said that is a bug, and thats exactly what I do, edit monster.ini manually.


>>The problem we found with Smurf was that euros do not use a dot for a decimal point; instead they use a comma. Of course, they could not read or edit smf files because of this. So, I made a companion program called Smurfette (small smurf) so they could temporarily change the decimal character and when finished they could switch it back.

hmm that might be the problem. I have to take a look at that.

>>I gave you the link to the api that edits the ini file.

Yes you did. Only one problem.

Phineus wrote:
Thankfull you're a layabout and didn't have anything done anyway.


>>If you can discover where the conflict is, then we might devise a fix. But the need for a fix does not mean cowpod is broken.

Sheez, you take things too literally.

>> Did you find this code within the source?
Code:
 if Country == Chile Then
  redim preserve monster.ini
else
  update monster.ini
end if

You might want to find and alter that.

no I couldn't



>>See if this does the same thing

http://forum.mtm2.com/viewtopic.php?t=4991

What is that?


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 Post subject:
PostPosted: Tue Sep 16, 2008 10:01 pm 
Glow Ball
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Just to be clear, I didn't mean that "this" problem was dots and commas but that the euros presented something we hadn't taken into account and which needed extra attention. So, by analogy, is something happening on your system that we don't know about or haven't anticipated?


> The "feature" is that cowpod reset my monster.ini file.

It's supposed to. If something isn't right, it defaults back to the install configuration.


> What is PODium ?

A pod tool. It does a few things. When I looked at it, long ago, I think it was too ambitious for the guy at the time, and he had more attitude than I wanted to deal with. But things change. It's been a long time, and he's added more 'features' ... so who knows.


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 Post subject:
PostPosted: Tue Sep 16, 2008 10:02 pm 
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if Country == Chile Then
redim preserve monster.ini
else
update monster.ini
end if


I attempted to figure out this code

VB code
C or java code
Failure code (would likely never work)

So if u find that in the source, delete it cause its breaking everything lol

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 Post subject:
PostPosted: Tue Sep 16, 2008 10:23 pm 
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Location: Valparaíso, Chile.
the code is a failure itself, lol


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 Post subject:
PostPosted: Tue Sep 16, 2008 10:29 pm 
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Location: Valparaíso, Chile.
Phineus wrote:
> The "feature" is that cowpod reset my monster.ini file.

It's supposed to. If something isn't right, it defaults back to the install configuration.


You could have told me that from the beginning, don't you? :roll:


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 Post subject:
PostPosted: Tue Sep 16, 2008 10:52 pm 
Glow Ball
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You have the code, what more do you want - hints?

Nowhere does it say [pre] If opLoc(n) = True Then keyValue(13) = "UI / SPANISH.loc" End if [/pre]



Search "opLoc" and see what you find, or add this to check results

MsgBox opLoc(n), vbInformation + vbOKOnly, "opLoc Value"


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 Post subject:
PostPosted: Wed Sep 17, 2008 4:31 am 
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Posts: 665
Oh boy lol.

When Cowpod came out I gave it a try and have never looked back.
I would use nothing else.
I have never found any bugs at all.
If anything has been the matter with mtm when I have run mtm after a computer hard drive crash or whatever, I run cowpod and it fixes everything back to how it should be.

Thanks for a great program Phin.

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 Post subject:
PostPosted: Wed Sep 17, 2008 8:56 am 
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aaarrrgggggg u made my head spin...


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 Post subject:
PostPosted: Wed Sep 17, 2008 10:44 pm 
MTM2 Engineer
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Posts: 1350
Location: Valparaíso, Chile.
Phineus wrote:
You have the code, what more do you want - hints?

Nowhere does it say [pre] If opLoc(n) = True Then keyValue(13) = "UI / SPANISH.loc" End if [/pre]



Search "opLoc" and see what you find, or add this to check results

MsgBox opLoc(n), vbInformation + vbOKOnly, "opLoc Value"


Alright alright, it's on my queue list

  1. Finish rooftop track
  2. Update my track page
  3. Work on wikia
  4. make cowpod compatible
  5. add a favicon to my site


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