MTM2.com

A forum for mtm2 discussion
FAQ :: Search :: Members :: Groups :: Register
Login
It is currently Mon Nov 25, 2024 4:44 pm



Post new topic Reply to topic  [ 20 posts ] 
Author Message
 Post subject: New cowpod feature
PostPosted: Tue Sep 16, 2008 4:03 pm 
MTM2 Engineer
User avatar

Joined: Fri Oct 10, 2003 6:19 pm
Posts: 1350
Location: Valparaíso, Chile.
Paulcurtis2 wrote:
would having 2 different pod mounting programs (podIt and Cowpod) in the MTM2 file cause it?


hmm good question, I have found some bugs on Cowpod, but Phin says i'm trippin (lol) and I'm too busy procrastinating to fix them by myself.


Last edited by Kmaster on Tue Sep 16, 2008 8:29 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: ok, this is weird
PostPosted: Tue Sep 16, 2008 4:11 pm 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
Kmaster wrote:
I have found some bugs on Cowpod


No you haven't. And you shouldn't be spreading false rumors.


Top
 Profile  
 
 Post subject: Re: ok, this is weird
PostPosted: Tue Sep 16, 2008 4:50 pm 
MTM2 Engineer
User avatar

Joined: Fri Oct 10, 2003 6:19 pm
Posts: 1350
Location: Valparaíso, Chile.
Phineus wrote:
Kmaster wrote:
I have found some bugs on Cowpod


No you haven't. And you shouldn't be spreading false rumors.


False rumors? What you want a video or something? Lemme go grab Fraps, lol


Top
 Profile  
 
 Post subject:
PostPosted: Tue Sep 16, 2008 6:18 pm 
MTM2 Engineer
User avatar

Joined: Fri Oct 10, 2003 6:19 pm
Posts: 1350
Location: Valparaíso, Chile.
Phineus wrote:
Kmaster, that's you not cowpod. Same thing happened to euros and Smurf.


When a file in pod.ini cannot be found on the hard drive, you get this
Image
http://cownap.com/~mtmg/errors.cgi?e=1


When you have too many pods in pod.ini, you get this
Image
http://cownap.com/~mtmg/errors.cgi?e=49


I'm not talking about Paul's error, I said "I have found some bugs on Cowpod" and I did.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Sep 16, 2008 6:36 pm 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
It's not a bug.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Sep 16, 2008 7:30 pm 
MTM2 Engineer
User avatar

Joined: Fri Oct 10, 2003 6:19 pm
Posts: 1350
Location: Valparaíso, Chile.
what is it then?


Top
 Profile  
 
 Post subject:
PostPosted: Tue Sep 16, 2008 8:11 pm 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
It's a feature !


Top
 Profile  
 
 Post subject:
PostPosted: Tue Sep 16, 2008 8:27 pm 
MTM2 Engineer
User avatar

Joined: Fri Oct 10, 2003 6:19 pm
Posts: 1350
Location: Valparaíso, Chile.
Here is one the so called cowpod's not listed feature

I got my own custom spanish LOC file, as you can see here:
http://jpkmaster.googlepages.com/Image1x.jpg [I hate side scroll]

And this happens when I load cowpod. Yeah, it seems to be everything in order.
Image

but when I pick any loc file or any of those extra features like the hidden track, close and save changes and reload cowpod
Image

this happens:
Image

cowpod saves the file with the mtm2.loc file and extra horns activated. but I didn't pick that.

Image
Image


Top
 Profile  
 
 Post subject:
PostPosted: Tue Sep 16, 2008 8:46 pm 
easy company
User avatar

Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2036
Apparently Kmaster doesn't seem to appreciate that, feature... and hates kooky horns too.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Sep 16, 2008 9:31 pm 
Member
User avatar

Joined: Sun Oct 16, 2005 4:39 pm
Posts: 1822
Location: Winnipeg Manitoba, Canada
yeah wtf man lol

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Tue Sep 16, 2008 9:39 pm 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
> I got my own custom spanish LOC file

I'm sorry but cowpod does stock loc files. There was no such thing as custom locs when it was made. So that does not make it a bug. I also have a replay.loc file. I either have to mount it manually, rename it using a stock name and mount it higher, or re-write cowpod (which I haven't done yet because I thought you were doing it). I don't see any bugs.


> when I pick any loc file or any of those extra features like the hidden track ... cowpod saves the file with the mtm2.loc file and extra horns activated. but I didn't pick that.

The problem we found with Smurf was that euros do not use a dot for a decimal point; instead they use a comma. Of course, they could not read or edit smf files because of this. So, I made a companion program called Smurfette (small smurf) so they could temporarily change the decimal character and when finished they could switch it back.

I gave you the link to the api that edits the ini file. If you can discover where the conflict is, then we might devise a fix. But the need for a fix does not mean cowpod is broken. Your system is doing something, or expects something, that cowpod was never designed to do.


> Did you find this code within the source?
Code:
 if Country == Chile Then
  redim preserve monster.ini
else
  update monster.ini
end if

You might want to find and alter that.





See if this does the same thing

http://forum.mtm2.com/viewtopic.php?t=4991

Years ago I would never have recommended that, but if he's still working on it after all this time, then who knows.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Sep 16, 2008 9:53 pm 
MTM2 Engineer
User avatar

Joined: Fri Oct 10, 2003 6:19 pm
Posts: 1350
Location: Valparaíso, Chile.
>>There was no such thing as custom locs when it was made. So that does not make it a bug.

I never said that. The "feature" is that cowpod reset my monster.ini file.

>>I also have a replay.loc file. I either have to mount it manually, rename it using a stock name and mount it higher, or re-write cowpod (which I haven't done yet because I thought you were doing it). I don't see any bugs.

Again I never said that is a bug, and thats exactly what I do, edit monster.ini manually.


>>The problem we found with Smurf was that euros do not use a dot for a decimal point; instead they use a comma. Of course, they could not read or edit smf files because of this. So, I made a companion program called Smurfette (small smurf) so they could temporarily change the decimal character and when finished they could switch it back.

hmm that might be the problem. I have to take a look at that.

>>I gave you the link to the api that edits the ini file.

Yes you did. Only one problem.

Phineus wrote:
Thankfull you're a layabout and didn't have anything done anyway.


>>If you can discover where the conflict is, then we might devise a fix. But the need for a fix does not mean cowpod is broken.

Sheez, you take things too literally.

>> Did you find this code within the source?
Code:
 if Country == Chile Then
  redim preserve monster.ini
else
  update monster.ini
end if

You might want to find and alter that.

no I couldn't



>>See if this does the same thing

http://forum.mtm2.com/viewtopic.php?t=4991

What is that?


Top
 Profile  
 
 Post subject:
PostPosted: Tue Sep 16, 2008 10:01 pm 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
Just to be clear, I didn't mean that "this" problem was dots and commas but that the euros presented something we hadn't taken into account and which needed extra attention. So, by analogy, is something happening on your system that we don't know about or haven't anticipated?


> The "feature" is that cowpod reset my monster.ini file.

It's supposed to. If something isn't right, it defaults back to the install configuration.


> What is PODium ?

A pod tool. It does a few things. When I looked at it, long ago, I think it was too ambitious for the guy at the time, and he had more attitude than I wanted to deal with. But things change. It's been a long time, and he's added more 'features' ... so who knows.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Sep 16, 2008 10:02 pm 
Member
User avatar

Joined: Sun Oct 16, 2005 4:39 pm
Posts: 1822
Location: Winnipeg Manitoba, Canada
if Country == Chile Then
redim preserve monster.ini
else
update monster.ini
end if


I attempted to figure out this code

VB code
C or java code
Failure code (would likely never work)

So if u find that in the source, delete it cause its breaking everything lol

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Tue Sep 16, 2008 10:23 pm 
MTM2 Engineer
User avatar

Joined: Fri Oct 10, 2003 6:19 pm
Posts: 1350
Location: Valparaíso, Chile.
the code is a failure itself, lol


Top
 Profile  
 
 Post subject:
PostPosted: Tue Sep 16, 2008 10:29 pm 
MTM2 Engineer
User avatar

Joined: Fri Oct 10, 2003 6:19 pm
Posts: 1350
Location: Valparaíso, Chile.
Phineus wrote:
> The "feature" is that cowpod reset my monster.ini file.

It's supposed to. If something isn't right, it defaults back to the install configuration.


You could have told me that from the beginning, don't you? :roll:


Top
 Profile  
 
 Post subject:
PostPosted: Tue Sep 16, 2008 10:52 pm 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
You have the code, what more do you want - hints?

Nowhere does it say [pre] If opLoc(n) = True Then keyValue(13) = "UI / SPANISH.loc" End if [/pre]



Search "opLoc" and see what you find, or add this to check results

MsgBox opLoc(n), vbInformation + vbOKOnly, "opLoc Value"


Top
 Profile  
 
 Post subject:
PostPosted: Wed Sep 17, 2008 4:31 am 
Gone Walkabout
User avatar

Joined: Tue Jan 25, 2005 10:35 am
Posts: 665
Oh boy lol.

When Cowpod came out I gave it a try and have never looked back.
I would use nothing else.
I have never found any bugs at all.
If anything has been the matter with mtm when I have run mtm after a computer hard drive crash or whatever, I run cowpod and it fixes everything back to how it should be.

Thanks for a great program Phin.

_________________
Tournament Host:
MTM2
http://www.mtm2tournaments.com
http://www.mtm2online.com
Evo1
http://www.evo1online.com


Top
 Profile  
 
 Post subject:
PostPosted: Wed Sep 17, 2008 8:56 am 
Member
User avatar

Joined: Sun May 04, 2008 6:54 am
Posts: 149
Location: Michigan
aaarrrgggggg u made my head spin...


Top
 Profile  
 
 Post subject:
PostPosted: Wed Sep 17, 2008 10:44 pm 
MTM2 Engineer
User avatar

Joined: Fri Oct 10, 2003 6:19 pm
Posts: 1350
Location: Valparaíso, Chile.
Phineus wrote:
You have the code, what more do you want - hints?

Nowhere does it say [pre] If opLoc(n) = True Then keyValue(13) = "UI / SPANISH.loc" End if [/pre]



Search "opLoc" and see what you find, or add this to check results

MsgBox opLoc(n), vbInformation + vbOKOnly, "opLoc Value"


Alright alright, it's on my queue list

  1. Finish rooftop track
  2. Update my track page
  3. Work on wikia
  4. make cowpod compatible
  5. add a favicon to my site


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 20 posts ] 


Who is online

Users browsing this forum: Bing [Bot] and 139 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group