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 Post subject: Finally, the Ports !
PostPosted: Sat Mar 29, 2003 2:04 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
I was browsing around and discovered a couple interesting links, one of which was the ports used by the game.

How to Remove Player Names from the Driver Check-In List
http://support.microsoft.com/default.aspx?scid=kb%3Ben-us%3B189075

Some Trucks Crash More Often than Other
(When I first read the title, I thought somebody was spying on my driving).
http://support.microsoft.com/default.aspx?scid=kb%3Ben-us%3B155656

Finally, the ports.
http://support.microsoft.com/default.aspx?scid=kb%3Ben-us%3B240429

If somebody has success setting up their firewall with this info, please let us know.


edit. N8 just posted this helpful site

http://www.practicallynetworked.com/sha ... t_list.htm


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 Post subject:
PostPosted: Tue Apr 01, 2003 3:06 am 
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Joined: Sun Mar 30, 2003 2:01 pm
Posts: 12
Location: Eindhoven/Venlo, the Netherlands
Yeah, that last link I can remember. It gave me the solution to be able to connect to the zone again by opening the right router ports. Very handy links indeed <font size=+2 face=Wingdings>J</font>

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To much is never enough


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 Post subject:
PostPosted: Sun May 11, 2003 11:40 pm 
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Joined: Wed May 07, 2003 2:01 pm
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Location: N. America Earth Milky Way Galaxy Universe
Ok, I am gonna ask a lame question cause I'm a dummy when it comes to this stuff. Whats the point of knowing the ports? How does that help me to further enjoy online games?


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 Post subject:
PostPosted: Mon May 12, 2003 3:15 am 
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Location: Silicon Valley, California. USA
I may have a lame answer to your lame question (meaning I'm not positive that I'm on the mark...)

I think it has to do with playing behind a firewall or through a network router.....don't bet any money on it...

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- BigDOGGe's Boneyard ...The Best Custom Trucks in MTM2 -


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 Post subject:
PostPosted: Mon May 12, 2003 5:23 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
> it has to do with playing behind a firewall or through a network router.....

That's a safe bet. That's exactly what it is. If you have no problem, you can safely ignore this information.

------------------
Signiture


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 Post subject:
PostPosted: Mon May 12, 2003 12:51 pm 
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Joined: Wed May 07, 2003 2:01 pm
Posts: 54
Location: N. America Earth Milky Way Galaxy Universe
Ah! Now I am smarter.
But now I forgot something else.
Dang!


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 Post subject:
PostPosted: Sat Feb 19, 2005 6:34 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
JustMight gave me these links this afternoon. Very succinct and to the point.

http://zone.msn.com/en/support/article/support3401.htm
http://www3.sympatico.ca/nibblesnbits/P ... html#ports


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 Post subject:
PostPosted: Sun Feb 27, 2005 6:55 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
I've configured my router for the specific port forwarding (as opposed to dmz host) and would like to test it. If anybody is going to be online and doesn't mind a detour to the zone a bit later this evening, please let me know here or in email. Shouldn't take any longer than five minutes once we hook up. One lap on c98 (or any track) ought to do it. Thanks.


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 Post subject:
PostPosted: Sun Feb 27, 2005 7:20 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
Okay, maybe c98 isn't appealing. Let's make it ten laps on Cumbria Rally instead [(-:]


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 Post subject:
PostPosted: Sun Feb 27, 2005 7:24 pm 
easy company
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Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2036
What time [:P]


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 Post subject:
PostPosted: Sun Feb 27, 2005 7:45 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
Just got through with Rustybadmudd and it all looks clear. Soooo...... Here's the help page for using the current zone set up, which includes a section on setting up either DMZ host or Port Forwarding.

http://mtm2.com/~mtmg/zone.shtml

There's a link to it from the front page here too... should anybody need a quick reference in the future.

Thanks Mal... unless you were looking forward to those ten laps, in which case we can get back on and try again ;-)


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