Slayer wrote:
several tracks, including mine, ran like crap on my laptop, which is actually more powerful than my desktop, i forget which in particular, I know on mine the trucks stall on the top of the ramp again.
Phineus wrote:
I think Clawfford was the feller who discovered that computer trucks get worse with increased cpu speed. It's weird but apparently true.
I think it is tied to frame rates. Can you say what framerate you were getting, Slayer? On my home computer I have to run with vertical sync forced off in the global driver settings of my graphics card. In MTM2 I generally get a framerate well in excess of 100 frames, and the bot trucks are totally talentless, they seem never to apply enough steering lock so they overshoot on all corners and drive slowly because they are always off course and trying to recover. However if I run the game with vsync enabled so it is locked to 75fps, the bots improve markedly and it seems they get even better if you manage to drop the framerate lower.
I would surmise that the computer-controlled programming in the game is utilising the time delta between frames to some multiplicative effect when calculating steering angles, and it is probably a bug in the logic that makes it steer less when the time between frames is small. Most people would play with a framerate around 75fps (vsync'd with their monitor) and the trucks are passable, but when the framerate is lower, they steer more aggressively and negotiate the course even better.