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 Post subject: whynni's tracks won't run
PostPosted: Sat Mar 18, 2006 12:52 pm 
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Joined: Wed Oct 26, 2005 4:46 pm
Posts: 280
Location: Rye Texas
i can't get two of the three tracks to run on my game happy and not whynni's ride but the other one. can you help.

thanks levi


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 Post subject:
PostPosted: Sat Mar 18, 2006 1:31 pm 
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Joined: Mon Feb 20, 2006 1:50 pm
Posts: 81
i think you should reinstall mtm2 (you have been having many problems) what program do you use to pod your files?

do you use a pod compressing program?

Do you have all stock files podded?


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 Post subject:
PostPosted: Sat Mar 18, 2006 1:57 pm 
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Whynni's tracks are generally 'podzipped', a process that removes all stock game files from a pod in order to reduce it's size. Podzipped tracks and trucks require the stock pods to be mounted.

19
startup.pod
music.pod
sound.pod
truck2.pod
cockpit.pod
ui.pod
tpark.pod
alaska.pod
junk.pod
crazy98.pod
snake.pod
main.pod
aztec.pod
outback.pod
rockqry.pod
baja.pod
summit1.pod
summit2.pod
summit3.pod


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 Post subject: whynni's tracks
PostPosted: Sat Mar 18, 2006 2:30 pm 
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Joined: Wed Oct 26, 2005 4:46 pm
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Location: Rye Texas
that probably what my problem is i took out all summits and tracks but just what it needs to run the game . i'll reinstall the game and see if that works.

thanks levi


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 Post subject:
PostPosted: Sat Mar 18, 2006 2:54 pm 
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Joined: Wed Oct 26, 2005 4:46 pm
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Location: Rye Texas
thats fixed the game and the download worked the game also launches faster.thanks guys.

thanks levi


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 Post subject:
PostPosted: Sun Mar 19, 2006 1:17 am 
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Joined: Wed Mar 01, 2000 2:01 pm
Posts: 747
Location: Salem, OR, USA
Wint wrote:
Whynni's tracks are generally 'podzipped', a process that removes all stock game files from a pod in order to reduce it's size. Podzipped tracks and trucks require the stock pods to be mounted.


Thanks for that useful piece of info Wint... I NOW know why I'm getting "bad texture" messages when trying to clone Whynni's tracks in Traxx. I guess I'd better remount those stocks. ;)
A little note on the Download page stating "All stock tracks must be mounted to run this track" would be useful.

Good question Levi.


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 Post subject:
PostPosted: Sun Mar 19, 2006 10:11 am 
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Glad to help Emcee. I often 'view' tracks with Traxx but when they load up looking all wrong it's a sure sign the pod is missing required files (I too experienced this when checking out Whynni's latest).

I haven't actually used it yet but there is: <a href=http://mtm2.com/~tracks/tracks.cgi?search=podzip&track=on target=podzip>podzip.pod</a>

Quote:
This is not a track. Rather, for those people who like to unmount the stock tracks but who don't like getting the bad texture size or missing model errors on tracks that have been podzipped, then place this at the top of the pod.ini file in the same way you would use the fix pod. Then, you should be able to unmount any stock track without fear of error.


Podzipping info:
http://mtm2.com/~mtmg/podzip
http://ch.mtm2.com/c-pod/podzip.php


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 Post subject:
PostPosted: Sun Mar 19, 2006 11:25 am 
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Joined: Wed Oct 26, 2005 4:46 pm
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Location: Rye Texas
when i put the podzip.pod file in the game do i count the file and add one to my count or do i just put at the top of my pod.ini file.

thanks levi


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 Post subject:
PostPosted: Sun Mar 19, 2006 12:30 pm 
Mount it like any other pod, it doesn't really matter where it's at in your pod.ini


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 Post subject:
PostPosted: Tue Mar 28, 2006 10:31 am 
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Joined: Sat Oct 25, 2003 11:02 am
Posts: 42
Location: Nijmegen, The Netherlands
If I had known what exactly Podzip does, I would have mentioned it in the readme.txt. Thanks for the info! I thought the program just compressed the .pod like a zipfile does. I also used podzip for Whynni's Ride.


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