MTM2.com

A forum for mtm2 discussion
FAQ :: Search :: Members :: Groups :: Register
Login
It is currently Fri Nov 22, 2024 4:40 pm



Post new topic Reply to topic  [ 6 posts ] 
Author Message
 Post subject: Up 'n' Over - Farm Road by Cr@$hC@rt
PostPosted: Sat Jan 25, 2003 7:52 pm 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
Following mtm2dude's lead, this is a farm road re-texture job on CrashCart's recent release of [url=000921.html]<font class="nf">Up 'n' Over</font>[/url]. And, while he did heed Cope's suggestion about a readme.txt file, he did not make any other corrections, including the short to cp3, and, in fact, he misplaced cp1 so that now you must swing extremely wide on the turn to make it register. There's a lot of enthusiasm here, but not much in the patience department. A single beta test should've picked up the cp error no problem.

A tip for new track makers. If you opt not to use beta testers, then wait until you think you're finished, then run your track for a minimum of twenty non-stop laps, preferrably more. If you have to stop to fix something, then reset the counter and go for twenty all over again. There's just no excuse for this kind of over-sight. You just didn't test to see if you could complete a lap.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Jan 25, 2003 7:57 pm 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
P.S.

Podzip is our friend.

http://mtm2.com/~mtmg/podzip/

1.2 megs can easily be reduced to 130 k


Top
 Profile  
 
 Post subject:
PostPosted: Sat Jan 25, 2003 11:52 pm 
Member

Joined: Sun Oct 07, 2001 2:01 pm
Posts: 50
Location: boston,mass,usa
hmmmmmmm podzip maybe i should reupload all my tracks(in a zip) podzipped.maybe if i do phin can delete the non pod ziped ones, if i do it.

------------------
mtm2dude


Top
 Profile  
 
 Post subject:
PostPosted: Sun Jan 26, 2003 12:43 am 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
Future reference. What's in the past can stay in the past, but we have control over the future. I mentioned it because I'm sure you were unaware. Now all's fine.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Jan 26, 2003 1:12 am 
Trackologist
User avatar

Joined: Wed Jan 03, 2001 2:01 pm
Posts: 1027
Location: Nebraska
Agree, Phin. Only after you scrutinize your work for errors should you turn it over for beta testing. This track doesn't have a high model content, thus the flaws I posted in the The Beta Room could have easily been picked up by a "post production" run-through (so to speak).

If anyone makes a post in the Beta Room asking for testers to provide feedback on their work, they'll get more input than they possibly need...and that's ok. The purpose is to offer you input and suggestions so that you can make improvements to <u>your</u> work. Furthermore, you probably learn something in the process. By all means keep making tracks, however, consider tempering your desire with a little patience in the form correcting the most obvious flaws, then seeking input from others. It'll pay dividends in the end, I assure you. Image


Top
 Profile  
 
 Post subject:
PostPosted: Sun Jan 26, 2003 9:18 am 
Member

Joined: Sun Oct 07, 2001 2:01 pm
Posts: 50
Location: boston,mass,usa
great track crash cart. if you ever have trouble with something with repainting tracks for example contact me! (racechamp305@aol.com)i am the master of repainting tracks muhahaha

My Newest track Repaint:
<IMG SRC="http://freesitegroup.com/nascarfan13/sidecanyon98.jpg" border=0>
------------------
mtm2dude



<font size=1>Edited by mtm2dude (26-01-2003)</font>


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 


Who is online

Users browsing this forum: No registered users and 52 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group