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 Post subject: 3D Pine Trees, you'll see them Monday
PostPosted: Fri Jun 11, 2004 10:33 am 
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Joined: Thu Sep 04, 2003 1:48 pm
Posts: 680
That's right, this coming Monday.

I mixed FM29's telephone pole with some custom textures and came up with a set of five different sized (and very realistic) pine trees with transparency. It's way better than MTM1 trees, and more realistic than MTM2 trees. Next project: Deciduous trees. They'll be harder, but I can realistically color them with autumn textures.

If you want (AFTER Monday :-)) dead pine trees (I dunno why), ask me and I'll whip up some brown ones.


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 Post subject:
PostPosted: Fri Jun 11, 2004 11:55 am 
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Joined: Tue Apr 13, 2004 1:55 pm
Posts: 189
if i find the dead pine from evo2, i just might convert it :)
but ill need someone to host it for me. thing is, i think its axis is set to lying on its side, but i cant remember.

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 Post subject:
PostPosted: Fri Jun 11, 2004 12:39 pm 
easy company
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Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2036
I have a few 3d tree's available, including some dead ones.

http://malibu350.com/scraps/LandscTree.htm


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 Post subject:
PostPosted: Sat Jun 12, 2004 8:05 pm 
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Joined: Tue Apr 13, 2004 1:55 pm
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im thinking of another one. ill look for the model and see if i can convert it with zmod since i cant figure out where boxconvert puts the models i convert lol.

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 Post subject:
PostPosted: Sat Jun 12, 2004 10:48 pm 
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Joined: Mon Mar 13, 2000 2:01 pm
Posts: 360
boxconvert doesn't convert models. It converts the boxes section of the sit file.


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 Post subject:
PostPosted: Sun Jun 13, 2004 2:16 am 
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Joined: Tue Apr 13, 2004 1:55 pm
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ok i got the models converted. i just need to send them to someone. how bout you, malibu? i dont got a good picture, but it works. i tested them.

one tree stands up, the other is laying down on the ground with only half of the dead branches showing.

edit: ill go ahead and send them now. its too late to wait for reply lol

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 Post subject:
PostPosted: Sun Jun 13, 2004 3:20 pm 
easy company
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Joined: Tue Feb 29, 2000 2:01 pm
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These trees look nice but they will need some touching up.

The textures have sub rgb-8 black where the trunk is mapped so in the game the trunks appear to have holes in them. Also as I suspected these are evo 2 origamies so some of the overlapping branches are rendered invisible in mtm2. These also have vertices that are not merged so mtm2 gets confused when you get close up, faces begin to flip flop.

I'll play around with these to come up with something that looks a little more acceptable, then post em up.


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 Post subject:
PostPosted: Sun Jun 13, 2004 3:25 pm 
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Joined: Tue Apr 13, 2004 1:55 pm
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ok thanks mal ;)

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 Post subject:
PostPosted: Mon Jun 14, 2004 7:43 am 
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Joined: Thu Sep 04, 2003 1:48 pm
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I'm sending the pack (two sizes) to Phin now. You oughta check the models section periodically now.


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