Here is the updated version of C-POD. Used CH's original c-pod as inspiration and updated it to modern rendering and sorting techniques. This is pretty significant in order to make loading/saving higher filesizes easy. The original c-pod was really slow with anything more than 5mb.
https://www.mtm2.com/~mtmg/cpod26/downl ... v1.0.2.zip
C-POD26
Re: C-POD26
It would be great if I could have the time to explain the features that I've added but alas.
One of the things is that it now can pretty much display every model. And more significantly, it can display control bins (you know, the animated models). And it allows you to play the animated model too. No interpolation but at least it gives you an idea of how it moves. It also shows a reference of what models it controls.
The other thing I'm happy about is that if you load a podzipped .pod it's going to highlight what textures/models are referenced but missing in the actual pod.
One of the things is that it now can pretty much display every model. And more significantly, it can display control bins (you know, the animated models). And it allows you to play the animated model too. No interpolation but at least it gives you an idea of how it moves. It also shows a reference of what models it controls.
The other thing I'm happy about is that if you load a podzipped .pod it's going to highlight what textures/models are referenced but missing in the actual pod.
Re: C-POD26
Did an update to make extract a single file more intuitive. Previously if you selected to extract a single file and selected your destination folder, it would create a subfolder to place the file (so if you saved MODELS\EXAMPLE.BIN) it would create that structure. Changed it so that it just saves the file only, assuming your target folder is where you actually want the file to go.