new race track
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RangerChic
- Member
- Posts: 3
- Joined: Thu Apr 17, 2003 2:01 pm
- Location: Planet Venus
new race track
hiya all making my first track which is a race thru the mountains but having some problems find the right stuff the road itself im using the road specs from the map crazy98, i cant find the right angles for some curves in the road, can i make a custom one and if so how do i go about it or where do i find the correct angles for the road?
thanks
RC
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Chance favors the prepared mind.
thanks
RC
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Chance favors the prepared mind.
Have you done traxx school ?
http://mtm2.com/~traxx/traxxsch.html
If yes, why hasn't it been put in the expo? <font size=+1 face=Wingdings>K</font>
Anyway. Let's assume you have done traxx school (and let's assume if you haven't you're going to drop everything and go do it now). The next step you'll want is to use patterns.
http://rhinoseros.com/~mtmg/traxx/patterns.html
Patterns are a time saving way to make sure you get all the textures you need for the curve (or any texture area) in the right place. Patterns are great; everybody uses them.
Custom textures? That's a lot of work, but if you're up for it, these couple links will clue you in.
http://rhinoseros.com/~mtmg/templates/
http://rhinoseros.com/~mtmg/slice60/
Hope that helps.
http://mtm2.com/~traxx/traxxsch.html
If yes, why hasn't it been put in the expo? <font size=+1 face=Wingdings>K</font>
Anyway. Let's assume you have done traxx school (and let's assume if you haven't you're going to drop everything and go do it now). The next step you'll want is to use patterns.
http://rhinoseros.com/~mtmg/traxx/patterns.html
Patterns are a time saving way to make sure you get all the textures you need for the curve (or any texture area) in the right place. Patterns are great; everybody uses them.
Custom textures? That's a lot of work, but if you're up for it, these couple links will clue you in.
http://rhinoseros.com/~mtmg/templates/
http://rhinoseros.com/~mtmg/slice60/
Hope that helps.
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RangerChic
- Member
- Posts: 3
- Joined: Thu Apr 17, 2003 2:01 pm
- Location: Planet Venus
Oh, I see. In that case, get the area you want to use and paste it near the spot you want it. Then, make the texture selection thingie (red and purple lines) square, then right click, and rotate area and mirror area until it's pointing the way you want it. Once that's done, you can copy and paste it anywhere and it will stay rotated. You can even make patterns of them rotated.
Alternately, you can use textures from a track that already exists. There are one or two exceptions but most track makers will let you use textures freely and anyway you want.
Alternately, you can use textures from a track that already exists. There are one or two exceptions but most track makers will let you use textures freely and anyway you want.
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RangerChic
- Member
- Posts: 3
- Joined: Thu Apr 17, 2003 2:01 pm
- Location: Planet Venus
well phineus hate to say this but i already did all that, and none of the patterns or textures fits the other side of the road, thats why im trying to figure out if there is another track with the same type of road as crazy98 or if i have to make it myself or find it somewhere else....
RC
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Chance favors the prepared mind.
RC
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Chance favors the prepared mind.
Try this one. It has the c98 textures from evo. The dirt and the road make a full circle and I think you'll find the parts where they join each other easier to work with.
http://mtm2.com/~tracks/dl.cgi?dl=2628
Just make patterns and paste them into your track. If you get a too many textures message, just purge the unused ones (with the red broom in the texture box).
http://mtm2.com/~tracks/dl.cgi?dl=2628
Just make patterns and paste them into your track. If you get a too many textures message, just purge the unused ones (with the red broom in the texture box).
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SLO_HotShoe
- Member
- Posts: 46
- Joined: Fri Dec 06, 2002 2:01 pm
- Location: Albany,OR-USA

