
Toy's In The Attic
- SLO_Jumper
- Member
- Posts: 392
- Joined: Mon Nov 06, 2000 2:01 pm
- Location: Canada
- Contact:
- SLO_Scrooch
- Member
- Posts: 59
- Joined: Sat Aug 09, 2003 9:21 am
- Location: Venlo/ Eindhoven
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on some vid cards a black texture would be transarent - you could make transparent ground and then put a huge model for the floor under the ground. And some stilts. Err. Thats prolly not how he made it. How did you? And how did you get that spiffy black map in the lower right of the picture?
Keep on MTMing,
CH_2005
<a href="http://ch.mtm2.com/">Visit my site</a>
CH_2005
<a href="http://ch.mtm2.com/">Visit my site</a>
ch_2005 wrote:on some vid cards a black texture would be transarent - you could make transparent ground and then put a huge model for the floor under the ground.
And how you drive it then? hehehe
The mystery continues...
"...and there's Pantano having an 'I'll go join that crash' moment." - Martin Brundle (UK F1 commentator)
Drives amazingly well for being atop all models. And many many nice details tossed in for bonus. Nice work. Nice? That's an understatement. Why, a man piecing together a track in this manner, and following the Cincinnati overhand triple-lock formula of model alignment and course creation, will perspire and sob and cry and shudder and whimper and pull handfuls of hair off'n his head, bite his lip and sometimes fall over in a dead faint!... as you probably well know. Just incredible.
> patience
yes indeed. going into this project I knew what fun was in store for me placing all that stuff :) with enough mental preparedness anyone can do it. in a 'normal' track i spend just about as much time editing the terrain as i did here positioning the models so it was a trade off I could live with heheh...
A conversion takes me about two to three weeks to complete the terrain then another week placing models and fine tuning the road, working it a couple hours a day. this one was four weeks in the making before the ends met lolol, then another two weeks fine tuning it, three or four occasions requiring entire group sections being moved just a half foot for better alignment.
As for any track I do, the time it takes is irrelevant to me so long as a few dig the final result. a bonus would be that this one spurs or expands on ideas in other track makers, sort of what I tried to do with radio flyer but with trucksters in mind.
ps... nice trackview shots Phin :o)
[edit] just for the record I tried to create a vertical spirol/corkscrew but couldn't come up with a workable model geometry, it was too rough. hopefully someone else can cuz that'd be cool to see
>> posted by Scrooch... Trackmania trackbuilder...
it's my understanding that you cannot build double decker roads in that game :o)
yes indeed. going into this project I knew what fun was in store for me placing all that stuff :) with enough mental preparedness anyone can do it. in a 'normal' track i spend just about as much time editing the terrain as i did here positioning the models so it was a trade off I could live with heheh...
A conversion takes me about two to three weeks to complete the terrain then another week placing models and fine tuning the road, working it a couple hours a day. this one was four weeks in the making before the ends met lolol, then another two weeks fine tuning it, three or four occasions requiring entire group sections being moved just a half foot for better alignment.
As for any track I do, the time it takes is irrelevant to me so long as a few dig the final result. a bonus would be that this one spurs or expands on ideas in other track makers, sort of what I tried to do with radio flyer but with trucksters in mind.
ps... nice trackview shots Phin :o)
[edit] just for the record I tried to create a vertical spirol/corkscrew but couldn't come up with a workable model geometry, it was too rough. hopefully someone else can cuz that'd be cool to see
>> posted by Scrooch... Trackmania trackbuilder...
it's my understanding that you cannot build double decker roads in that game :o)
, did you use the Trackmania trackbuilder for that screenshot? Lmao, looks awesome.