What's up kids.
I've had some ideas that I thought I'd share with you all. Maybe they suck, maybe they rock, you be the judge. Some of this stuff has been thought of I'm sure, but hopefully my personal longing to reach new heights of originality will be fullfilled in some way.
I'll start with the less great stuff. Here's a cool way to put in a secret shortcut(s) in your track(s). Put an object in and don't apply a BIN to it. The one in this picture that the truck is parked on has these properties to it (just some minor info obviously):
Size 92 x 128 x 1
Above ground 47.2
If you really that much about it, I'll give you a picture from Traxx (I don't think it's that big of a deal).
Here's the pic:
The next idea in my head I thought was pretty sweet. If somebody thought of this before me, I won't be that surprised, but I will be mad. I'll get over it, though.
Check it out -
fake textures. You take the same textures that are on the ground and make flat models out of them and cover up the ground with those flat models and lower the ground beneath so it looks like you're going to be driving on the road, and then you fall through to a completely different world (if you want to).
I just used the textures that were on the ground and used
TXBIN to create flat tiles (8192 x 8192, no transparency or animation). An important step is to place them in Traxx on flat terrain before you correct the terrain to slope down so they will be flat and align to each other properly (definitely the most effecient way). Also a great idea for secrets...
My other idea (at this moment) might be considered cool by some and really crappy for others (especially those of you who rock at texture making). Keep in mind my big goal in sight here is originality. Look at some of the cool effects you can make with single-colored textures.
First, check out this view with a single completely white-colored textured environment. You can't even tell that there are tall walls surrounding the trucks.
It's all how you look at it. I think it totally rocks driving through. The sky's the limit for this stuff. You can transition fine from regular textures using gradients, too.
I got a bunch more stuff in my brain, but I thought I'd get out some of my ideas. I have a bunch more cool stuff; maybe I'll show you guys later (if you want). The sky's the limit. Dare to be different.
If you do decided to use some of my ideas, give me some credit and let me know so I can check it out! Tell me what you guys think.