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PostPosted: Tue Apr 01, 2003 2:21 am 
Trackologist
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Joined: Wed Jan 03, 2001 2:01 pm
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Location: Nebraska
Truthfully it's not much of a challenge as much as it is slightly aggravating due to the redundancy...and having to pay attention to the checkpoints when you're going around in circles to ensure you "get off" at the right part lol.

Ran it last night a few times with Jump, Shaggy, and Raz. Interestingly enough the lag wasn't all that bad - same spots, but not intolerable. However, after blowing thru the finish line, and starting the 2nd lap, that cicular section got kind of annoying...and quick lol. The rest of the track is great fun - loved it. Was some fun racing.

Still, those are just observations. What you do in the end depends on how "emotionally" tied you are to that portion of the track...and it sounds as though you are. At any rate, that's my report. Image


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PostPosted: Tue Apr 01, 2003 1:55 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
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> or pray Phin and ask when it will happen. hehehe

Okay, here's the inside story since none of you lugs seem interested in this thing. I was running a new track I was working on and noticed the tiniest bit of lag, and so I thought of undeniable. I exited the game, noticed the date on the task bar, and knew what needed doing. The rest is history, thank goodness.


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PostPosted: Tue Apr 01, 2003 2:27 pm 
Trackologist
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Location: Nebraska
Ok...great lead in, and I'm guessing it was supposed to be obvious lol. Btw, it wasn't that I wasn't interested; I'm to the point now if someone says they've stumbled across something, I wait til they come back the goods. All the hoopla prior to often times results in wasted energy lol.

So...tell me about this date. Image


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PostPosted: Tue Apr 01, 2003 2:47 pm 
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Joined: Wed Jun 21, 2000 2:01 pm
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Well folks... I'm not tied to the circuit idea. To me, a rally of this length is a 1-lap deal. I toss in a few extra laps in the circuit so you get 'circuit' style and 'rally' style racing all in one run. On the real though - I didn't mind it so much, but I didn't have much love for it either, basically since the puter trucks have problems with it.

I think what needs to be done is to take the circuit once around and then take the dirt jump over the wall. The circuit section has gotten very little praise, and more criticism. It was good only for the fact I could use the 'ReDizzy' term in the title. But maybe that circuit in a rally idea wasn't as big a hit with anyone but me...

------------------
Car down low! Car down low... Clear low!
- Alpine #23<IMG SRC="http://groundzero13.hypermart.net/snorkie.gif" border=0>


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PostPosted: Tue Apr 01, 2003 3:25 pm 
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> So...tell me about this date.

April 1st. The day that seems to inspire many great ideas. A couple of hours after reading Phin's news I figured out exactly how he'd accomplished it, I must admit it's a clever trick.


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PostPosted: Tue Apr 01, 2003 3:41 pm 
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> Well folks... I'm not tied to the circuit idea.

Well Alpine, the one lap idea seems good, it would free up checkpoints that are needed elsewhere to eliminate cuts, but I hesitate to suggest someone should change the checkpoints, being numbered how they are and all!

All in all it's a fun terrain and nice layout! But like Mal said, the model texture load (fifty 256x256 textures) does cause some lag, but sparse mode can address that well enough. I too noticed <a href=http://www.mtmc4fun.com/images/mtmg/collide.jpg>this</a> invisible stopper.

I agree with Cope about the menu image, only in much stronger terms, hehe.

I took some cuts an managed 5:16, how does that time compare to the rest of you blokes? I'm sure I could trim more seconds off of that with a cleaner run. I suspect it may seem too fast, because I took some unlikely shortcuts, but i dunno... I'm not much of a racer.

<font size=1>Edited by Winterkill (02-04-2003)</font>


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 Post subject:
PostPosted: Tue Apr 01, 2003 4:03 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
> but I hesitate to suggest someone should change the checkpoints

That's no big deal outside of the time it takes. Once alp decides once and for all on that, whatever needs doing will get done. I'm not worried about re-numbering.

> fifty 256x256 textures

<font size=+2 face=Wingdings>L</font> we can lose some models that were included for variety, and take a couple more off sparse.

> this invisible stopper

Glad you guys found that one. I tweaked up a few others but missed that one.

> the menu image

How's [url=javascript:void(0)]this[/url]? Now if we can just figure out how to include it.

> managed 5:16

Respectable. The best I've gotten was 5:11-ish.


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 Post subject:
PostPosted: Wed Apr 02, 2003 3:10 am 
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Location: Pipestone, MN
For all of you who are offended by the pixelated nudity, maybe u prefer one of these instead?

undiepics

Ha! Did u guys ever notice this? 'undiepics' and 'nudiepics' are spelled the same if you're dislexic! LOL

Second, how about instead of three laps around, we just reduce it ta 2 laps? It's 1/3rd less of a pain... Try racing the course but leave after the second lap. I know you won't click over any checkpoints after but just try two laps on the circuit and then head to the rally and tell me if that's more satisfactory, or would you still rather take it to 1 or to none?

------------------
Car down low! Car down low... Clear low!
- Alpine #23<IMG SRC="http://groundzero13.hypermart.net/snorkie.gif" border=0>


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PostPosted: Wed Apr 02, 2003 5:36 am 
Trackologist
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Joined: Wed Jan 03, 2001 2:01 pm
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Location: Nebraska
I personally think once around is plenty. To me the most notable thing about that track is variety - it gives you just about every angle you can imagine, a little speed, some air time, tons of passing room...very much like it's predecessor. The redizzy section contradicts the very thing that makes this track so much fun to run. Image

Ok that's all. Hehe I'm practicing being brief and to the point. Dang is it hard! LOL


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 Post subject:
PostPosted: Wed May 21, 2003 5:41 am 
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Joined: Sun Sep 08, 2002 2:01 pm
Posts: 205
Location: Switzerland
:?: Where can this track be downloaded?
(Link on top of thread is invalid)


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 Post subject:
PostPosted: Wed May 21, 2003 5:45 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
It's back in the shop until the next version is ready. Sorry.


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