>> Did you do anything to the red and blue fuzzez after I did?
Nope. You seemed happy with the results you got and to me they seem far too infrequently used to be worth too much effort. The greenish tinge isn't real noticeable with the colours, and in 99.9% of cases, trucks use the plain litefuzz for their lights, so I was only concerned with nailing the main case.
>> I did not, until now, use the same trick on the litefuzz palette.
I've never edited a palette in my life. I just paint in 16-mil colour mode, then drop the colour depth and let the program sort it out. Not the best method for this type of application but it serves for what I normally do.
>> What I did, now, was take your red layer'd texture and grayscaled it and put in a palette that uses the full range of 256 colors to create a more gradual gradient from light to dark
I'm getting confused, but I think you'd want to use the original layer'd texture (most recently seen as lites_1.pod). For working solely in greyscale, you can do things within the constraint of a 256-colour palette as if it were in 16-million colour mode. Hence I didn't need to convert it to 16 million colours, and then suffer colour loss/pixelation when I converted back. I did have to do so for that lites_5, which caused colour loss and pixelation on the texture, but I used dithering when reducing the colours so it's not so obvious.
Hey, the visible differences are absoluetly minimal but I like to be complete.
Oh, I'm reading this to mean that you didn't tweak any red into your palettes, so the texture that was lites_5 is now true greyscale again, like lites_1?
>>
http://rhinoseros.com/~pics/ideas/litefuzz/page3.html
I can't see any green tinge in those, but you're driving in Pitch Black, no?
I just had a thought - if you get no green on the lights in Pitch Black, but some in Night, then would you get some more in Dusk or Rain? I'll have to check. If this is the case, then trying to combat the green tint is a bunk effort...
>> If it's just a matter of merging the lites and dirt to the old fixall, then I wonder if it's worth the fuss of creating a whole new fixall. However, if we were to create a merged version of the best of all these then perhaps we should consider it
We should also consider that there is a small proportion of people who use a 3Dfx renderer (ie my old comp and BigDOGGe are two I know), and who might also want to use fixall. For these people the modified light textures aren't worth having. Of course, the proportion of people who lie in that category is probably so small it's not a factor worth considering nowadays...
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