I'll start with this, I've made more progress since this point but you can see where I'm heading. I can use the Nitemare sound files from MTM2 even though this is a completely different Nitemare truck.

With this one I may call it a day on the truck side of things and move on to collating everything into a single new pod, which is a bit of a tedious task. The goal was never to do something as complete as the MTM2 HD trucks, it was more to correct some things that bugged me about the stock trucks and add in a few trucks I thought were missing. Realistically, MTM covered all of the most relevant trucks of 1996 and only the few omissions I added here were who I felt were necessary. Taurus would be the only truck I'd add from this point, but there's no good way of getting a clean Army sound clip so I'll probably just pass on it.
I've started thinking about MTM1's upcoming 30th Anniversary in August, and it's made me think about what an "Ultimate" edition of MTM1 could be, since adding these trucks is a step in that direction. In no particular order:
- Additional drag races. I think it would be reasonably trivial to retexture the existing stadiums to make an additional 3 or 4 (and similarly clone the Indy Fairgrounds for the rest of the Penda schedule), and move obstacles around to make new experiences without really messing with the drag setups.
- In the same vein, replacing the crush cars in the drags with top crush models. Again, should be fairly trivial. Started working a bit on that already.
- More of a stretch goal, but I'd love to convert all the stock track textures to use the 2-pixel overlap so they look better in 3DFX mode. If I could batch process them somehow it would be time consuming and tedious but doable. That also depends, though, on if I decide that dgVoodoo is still the best way to play the game.
- And a super stretch goal, but allowing high texture quality with hardware acceleration would be huge for the look of the game. That, and figuring out how to better tie the AI with the framerate. I'm not a coder by any stretch so this one is out of my hands. I really should figure out how to get the game running full screen with addons in a PCem or some such - it may be a better experience overall.
We'll see how much of this actually gets done. At least the trucks could be a nice little anniversary present to the game. I'd love to see it get the respect it deserves.