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 Post subject: Re: MTM2 Beta Patch 0.43 - Drag me to the finish line
PostPosted: Fri Mar 12, 2021 7:20 pm 
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Joined: Mon Jul 02, 2001 2:01 pm
Posts: 1426
Location: Lost in Translation
Impossible.

Sadly, all the 3dfx resolutions that the engine supports have been enabled. Everything else needs a render engine rewrite (in 3dfx no less, lol).


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 Post subject: Re: MTM2 Beta Patch 0.43 - Drag me to the finish line
PostPosted: Wed Dec 22, 2021 2:12 pm 
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Joined: Wed Jul 15, 2020 9:42 pm
Posts: 26
N_Gage_18 wrote:
I know this is necro-posting at this point, but how difficult would it be to add 3DFX support for the 1360x768 resolution? It's my monitor's native resolution and I would love to play at my game's full potential instead of having to run it in software mode


Pick 856x480 16:9 3dfx for game resolution
set renderer to 3dfx
set all your other options to what ever you like
set NGlide to run at full desktop resolution
Poof, you have the game's full potential, unless you can do a total rewrite of the engine to leverage DX12 or Vulkan


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