Fila wrote:
Yes that is the reason. The game engine does not work well with 256x256 files. It's a limitation of the graphics engine from that time and there is simply no way around it. The only way to fix this is by upgrading the game to use DirectX9/OpenGL (at a minimum) on it's own (not through a wrapper) but that is sadly above my limited skillset and unless someone can step in and help with that, I will not be able to achieve it any time soon.
If you were going to take on that project, you may as well just do directly to directX 11/12
1) you will avoid just running right into some API dead ends
2) It is current and active, and will be for quite some time, lot of resources to draw on.
Downside is, winXP support goes Bye Bye, which from a programming standpoint is not exactly a bad thing.
Game was written in what? DirectX 5.2?
Oh, the things you could do with it
Could really mimic the monster truck physics and better articulate the models, include more terrain physics
Could also easily multi thread the game process as well as offload the graphics calcs onto the GPU.