Project Monster - v1.2.53
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Released: February 8th, 2019
Alpha/Beta testers needed!
NOTE: Default file configurations will be generated the first time Project Monster is ran. Also, you MUST HAVE at the very least "Crazy98.pod" and "Truck2.pod" for Project Monster To Run... Grab the entire MTM2 game at MTM2.com. Project Monster functions on the same concepts as MTM so it uses Pod.ini and all that good crap. I've included a simple pod mounter as well in the package.
Project Monster has grown significantly since the last release... I have added the ability to drive trucks around since the tracks have been almost completely rendered correctly. There are still bugs, but now I will be focusing on getting the physics to "feel" right. This time around, unlike MFR there is a built in physics editor allowing to edit parameters in realtime. It also has the ability to enable/disable certain features for speed if you are on a older machine. That is pretty much it. As always if you break it, unzip it and start over. Comments, questions, suggestions are welcome.
Email:
jpez1432@gmail.comControls
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H - Help Mode
Escape - Pause
R - Reset Truck Orientation
F - Flip Truck Upright
C - Cycle Camera Modes (Cockpit, Chase, Race, Free, Orbit)
Alt + Enter - Fullscreen
Ctrl + Q - Quit
Ctrl + V - Toggle VSync
Ctrl + E - Editor Mode
Ctrl + D - Debug Info
Ctrl + P - Physics Editor
Ctrl + F - Fps Counter
Ctrl + W - Wrap Track
F1 - Toggle Culling
F2 - Toggle Lighting
F3 - Toggle Texturing
F4 - Toggle Wireframe
F5 - Toggle Terrain
F6 - Toggle Boxes
F7 - Toggle Models
F8 - Toggle Water
F9 - Toggle Backdrop
F10 - Toggle Reflections
W - Gas
S - Brake
A - Steer Left
D - Steer Right
Q - Down Shift
E - Up Shift
Here is the link to the zip file.
(64bit and 32bit versions included)
https://drive.google.com/open?id=1uirng ... nhzWWjDnV1It will probably tell you it isn't commonly downloaded or is dangerous, but I assure you it isn't.
Here are some screenshots.