Okay, this is going to be harder than I thought. Initially, I planned to do a corner and a straight and leave the rest to mirror and rotate.
<center><img src=http://mtm2.com/~bbs/mtm1-st01.gif></center>
My hope was that if I reduced each one according to the Traxx paste scheme that they should line up just fine. If it worked out, I was going to maybe tackle forty-five degrees but I think I have to take a step back and not be so ambitious.
Now, if I'm reading you right then what you're saying is that I'll lose the outer edges of the composite, so it's best to add the extra row of base texture to guaranty the full paste. Seems to me, though, that there might be problems getting the edges and the base to line up just right. My guess would be that this logic would hold whether I increase the paste size or add the row or both.
Note: the only "real" custom textures I made before now was with the frottage and Lord Cap's pack. Each of those had the extra row of textures so I didn't really encounter this, and I did the entire arena floor in one shot so alignment was never an issue. It will be interesting to see how this new idea works out.
Oh, and btw, I am not interested in lining up with the old mtm1 textures. My aim was to recreate them so you don't need the mtm1 stuff (cuz it don't really look good in mtm2 anyway).
>>like thin road edges disappearing completely.
If my info is correct, mtm2 will not show anything less than 2 pixels in width. It could be that when reduced, you're forcing parts of the image to 1 pixel and so it wont show up.
Anyway ....
I think I'll try my curve and straight approach first. If it's close enough, then I'll live with it. If not, I'll try the one large picture approach and live with the mismatch to the base texture. btw, aligning the curves and roads is probably why TRI used the one picture approach rather than the more efficient mirror and rotate. Well, nothing's perfect but at least we should be able to get better than what we have right now. Trial and error it shall be
Thanks for the suggestions.
P.S. for those not following, we're talking about how traxx handles the conversion of a standard graphic into usable act and raw files in the mtm2 game. Check out the details here <a href=http://mtm2.com/~mtmg/Traxx/textures/custom.html>http://mtm2.com/~mtmg/Traxx/textures/custom.html</a>
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- Phineus