MTM2.com

A forum for mtm2 discussion
FAQ :: Search :: Members :: Groups :: Register
Login
It is currently Fri Nov 22, 2024 10:32 am



Post new topic Reply to topic  [ 6 posts ] 
Author Message
 Post subject: Monster Teaser Screenshots
PostPosted: Wed Feb 07, 2018 8:18 pm 
Member

Joined: Sun Apr 17, 2005 8:10 am
Posts: 98
Location: U.S.A.
Here are some current screenshots of my work in progress game, Monster. It has come along a great deal since my last post. I am certainly not a modeler or artist so the truck is a crude attempt but overall it all imitates ROR. A couple things I would like to fix and I will release the current version. It is still in alpha stage. Question/comments/suggestions are welcome.

Image

Image

Image


Top
 Profile  
 
 Post subject: Re: Monster Teaser Screenshots
PostPosted: Wed Feb 07, 2018 11:50 pm 
Member
User avatar

Joined: Sun Oct 16, 2005 4:39 pm
Posts: 1822
Location: Winnipeg Manitoba, Canada
I was thinking about this yesterday.
I wonder how it would work if we just started with something like this
https://assetstore.unity.com/packages/t ... late-41864
And modified it to read pod files and mtm2 tr?ck formats. Build in some bouncy physics like this https://assetstore.unity.com/packages/t ... ics-107332 and profit?

I love your progress though :), it looks good

_________________
Image


Top
 Profile  
 
 Post subject: Re: Monster Teaser Screenshots
PostPosted: Thu Feb 08, 2018 5:23 am 
Member
User avatar

Joined: Fri Jun 03, 2016 9:09 pm
Posts: 170
Hehe suggesting he could make money off of it and sell it as a game if he worked it well enough?


Top
 Profile  
 
 Post subject: Re: Monster Teaser Screenshots
PostPosted: Thu Feb 08, 2018 9:10 am 
Member

Joined: Sun Apr 17, 2005 8:10 am
Posts: 98
Location: U.S.A.
I've actually been working on Project Monster, a temporary name for a WIP. It loads and renders the tracks and trucks from MTM 1 & 2. Next step is to implement the physics which has also been in the works for a while. I was implementing ODE physics but it lacks in several ways. I've been checking into using Bullet physics library, and it looks promising. The actual majority of it has already been wrote. I will keep progress on that project posted as well. If you look back through the topics you can see some screenshots, I think I put up a demo as well.


Top
 Profile  
 
 Post subject: Re: Monster Teaser Screenshots
PostPosted: Fri Mar 02, 2018 9:57 pm 
Member
User avatar

Joined: Thu Jun 12, 2003 4:58 pm
Posts: 115
Location: USA
I am very interested in Beta testing this when your ready.

_________________
TEAM XTREME
------XFA-----
Team Captain


Top
 Profile  
 
 Post subject: Re: Monster Teaser Screenshots
PostPosted: Sun Mar 04, 2018 1:39 am 
Member

Joined: Sun Apr 17, 2005 8:10 am
Posts: 98
Location: U.S.A.
I will be posting a alpha/beta sometime this week. I have 4 days off and plan to do a lot of coding. I will let you all know. Visually it has came a little ways but mainly been working on the physics, I am not a modeler or a map maker. They are crude, but hopefully this will draw attention and others will be interested in making content for it. Keep an eye out.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 


Who is online

Users browsing this forum: No registered users and 78 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group