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 Post subject: Monster beta, Physics beta, and Some preview
PostPosted: Mon Apr 17, 2017 12:35 pm 
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Joined: Sun Apr 17, 2005 8:10 am
Posts: 98
Location: U.S.A.
Here is the new completely rewritten from scratch Monster, originally called MFR: Monster Freestyle Racing. As of right now it only loads and renders the tracks but I have been working on a softbody physics engine which is coming along nicely and will be implemented when ready. Email bugs, questions, comments, whatever to jpez1432@gmail.com or this thread. I'll be posting a beta of the physics later this week as I have to add more options. Here is the link for Monster: http://s000.tinyupload.com/index.php?fi ... 3436121367


Last edited by Jpez1432 on Mon Apr 17, 2017 1:07 pm, edited 1 time in total.

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 Post subject: Physics beta preview
PostPosted: Mon Apr 17, 2017 12:58 pm 
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Joined: Sun Apr 17, 2005 8:10 am
Posts: 98
Location: U.S.A.
Decided to go ahead and release this as well. It is the soft body physics code I have been working on which will be used in Monster, link above. There are a ton more settings that I need to implement in the configuration XML file but for now you get a preview of what is to come. MTM is going to be revived in a big way. Email comments, suggestions, bugs, whatever to jpez1432@gmail.com or this thread. Here is the link: http://s000.tinyupload.com/index.php?fi ... 8335372456


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 Post subject: Some preview
PostPosted: Mon Apr 17, 2017 1:07 pm 
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Joined: Sun Apr 17, 2005 8:10 am
Posts: 98
Location: U.S.A.
Screw it, while I am at it here is a screenshot of another project currently in the works that will edit Bin models.


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 Post subject: Re: Monster beta, Physics beta, and Some preview
PostPosted: Tue Apr 18, 2017 8:00 pm 
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Joined: Sun Oct 16, 2005 4:39 pm
Posts: 1822
Location: Winnipeg Manitoba, Canada
Cool, I look forward to it

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 Post subject: Re: Monster beta, Physics beta, and Some preview
PostPosted: Thu Apr 20, 2017 7:52 am 
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Joined: Fri Oct 10, 2003 6:19 pm
Posts: 1350
Location: Valparaíso, Chile.
Wow so many great stuff I dont know where to start


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