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 Post subject: Headlight textures
PostPosted: Thu Jan 26, 2017 11:01 am 
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Joined: Wed May 14, 2008 7:20 am
Posts: 494
Location: Behind you
Heyo all, quick question. I recently ttied to make some new light textures for a project. I made the texture but when I brought it into Binedit it loaded the entire image with the background instead of just the light. I've looked for tutorials but couldn't find one. Maybe I'm just being a noob but can anyone tell me what I'm doing wrong here?

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 Post subject: Re: Headlight textures
PostPosted: Thu Jan 26, 2017 9:49 pm 
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Joined: Thu Sep 04, 2003 1:48 pm
Posts: 680
Are we talking about the texture that one would assign to the front corners of the truck, or the flat glowy texture used to simulate the glow of a lit headlight?


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 Post subject: Re: Headlight textures
PostPosted: Thu Jan 26, 2017 10:18 pm 
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Joined: Wed May 14, 2008 7:20 am
Posts: 494
Location: Behind you
The one used to simulate the glow, sorry I didn't clarify.

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 Post subject: Re: Headlight textures
PostPosted: Fri Jan 27, 2017 7:13 am 
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Joined: Thu Sep 04, 2003 1:48 pm
Posts: 680
As I recall, the glow texture is drawn in mtm2 with an "additive" effect, which BINEdit's software renderer (?) doesn't support. This won't affect the final result - just go ahead and place the lights where you need them, and in the game they will have their border-free glow.

Edits: I assume you're talking about a truck project, using the built-in light system. If you're talking about something you're trying to assign as a "static" glow on a truck body or track prop, that poses a problem as mtm2 does not offer a "Transparent Additive" face type. But my guess is that's not your goal anyway.


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 Post subject: Re: Headlight textures
PostPosted: Fri Jan 27, 2017 7:50 am 
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Joined: Wed May 14, 2008 7:20 am
Posts: 494
Location: Behind you
Yeah, it's a truck. I'll try it out tonight or over the weekend. I'll try and get pics if it doesn't work

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