This was with 0.35 files...monster.exe, trid3d.dll, UI.pod: still had resolution problems; some reso's worked, others wouldn't; got it would render 1600x1200 (4:3), but that was the highest it would go. would not render 1920x1080 on 3dfx. I even tried switching between compatibility modes xp SP2 and SP 3 for 0.35,...eventually tried to render 1920x1080 on direct3d, such was a success, but had a menu bar at the top (not a problem, it rendered it and worked @ 1920x1080); also, I messed with nGlide configurator to change the resolution from "1920x1080" to "by app (Default)" to see if that made a difference..this was during testing, before I got it to work.
note: when I say "crashes", just typical "crash" means I get the error message I took the picture of when it says "Mtm2 has stopped working" and gotta hit close
Now will try 0.37 files: 1600x1200 runs better/smoother on 3DFX than direct3D; (I've restored all the settings back to normal by the way...(nGlide resolution to 1920x1080 from "by App to 1920x1080"), (compatibility setting from "Windows XP SP 2 to XP SP 3"), (Direct3D in the game to 3DFX)...I opened the game and set resolution to 1024x768, closed it, re opened it, resolution works fine.., nice and smooth on 3dfx; 1280x720 fails; 1280x800 fails; 1280x1024 works fine; 1360x768 half-ass somewhat works, half-on, half-off of my screen lol, but it renders I guess, it doesn't crash, the 2nd 1360x768 crashes; 1440x900 crashes; 1536x864 doesn't take up the whole screen and the game closes when I hit "go"; 1600x900 crashes; 1680x1050 crashes; 1600x1080 crashes; 1600x1200 works; 1920x1200 crashes; 856x480 works, and my god 640x480 works...by the way these were all done with 3dfx, maybe they work with direct3d, they probably do..heh ill try a couple;
direct3d: ffs 1280x720 worked in direct3d; 1440x900 works; 1600x900 works; 1680x1050 works; 1920x1080 works. Well, I think there might be a reason the game says "(More Hardware)" next to "Direct3D" ?? When I set it to 1920x1080 and hit Go, I told my computer "come on baby, pump the iron. get the lead out"..I'm thinking rugged hardware is the failsafe for these higher resolutions, if you ask me.
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