Want to soak up some more?
Before I made my own parts, I would build trucks using scrapyard parts. Many of these parts were mapped to several texture files each.
So I would try to remap as many as I could to my original truck-body textures, to reduce the texture-file count of the model. Easy to do with solid-colored items like black rollbars and brushbars by simply mapping them to a black area on a truck RAW,...a bit harder on other items with multi-colors, but still doable. I try to get down to as few RAW as possible. Rarely did my trucks carry the original scrapyard RAW(s).
On occasion, my repainted, remapped part comes out better than when I started, especially when I paint in shades or shadow to the new textures...
Sometimes I would paint or copy&paste new textures on existing RAW files, in the blank areas between existing textures. In a few cases theres no place left on my RAWs to paint another part, packed as they are with stuff. In those instances, I add a new raw, 64x64 pixels if I can get away with it, 256x256 if I need sharp detail.
In the past, I've repaired trucks made by others, and a few times managed to reduce their RAW file count from low 20's to 8-12 files, just by remapping as many of the add-on parts on it as possible.....I try to not exceed 4-5 RAWs on my trucks if possible, with one usually dedicated to the engine model. My wheels take 2-4 raws, depending on wheel design...
NOTE: You want as few RAW files as possible, but the smaller you make a texture to fit on a RAW, the more "pix-ally" or fuzzy/blocky it will appear(as the texture gets smaller, the pixels appear to "grow" equally in size on the truck)....if a texture has text or fine details, then you may want to paint it larger on the RAW, using more pixels. In those cases, an extra RAW or more may be necessary.
Here fishy fishy.......come to me nice fishy....
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NOAH effect: let me know if you have any luck removing the effect by reducing details....I've tried removing vertices, and still had the water-flooding effect occur, as if once the model reaches a certain vertix count level, the BIN is permanently "damaged". My BUGG-OUT VW beetle mud-bogger has that problem...
I too always run with REFLECTIONS and TRUCK REFLECTIONS deactivated. I'm not impressed with the reflection effect in MTM2 anyway.
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BigDOGGe's Boneyard ...The Best Custom Trucks in MTM2 -
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Edited by ZOtm_BigDOGGe (17-03-2003)</font>