Small difference between 0.25 and 0.27
Multiplayer should be fixed now.
Monster.exe should work in Windows XP now as well.
*******WARNING! PLEASE READ BEFORE DOWNLOADING********
This is provided solely for testing and finding out bugs. Without further ado, please read below to find out what is expected to work and what is expected NOT to work (the list is pretty big).
What Works:
- Bumped up maximum render distance from 20 to 50 units. (same as render patch. FINALLY!!!!!!!!)
- The maximum render distance is now fully customizable from within the game.
- Max Verts increased from 800 to 1200 (same as render patch)
- Maximum number of objects increased from 256 to 512 (same as render patch #2. this initially caused crashes on tracks like duality and razzle dazzle)
- Mark finally increased the box count - or otherwise known the infamous ground box error. Limit increased from 600 to 800. Tracks like Razzle Dazzle can now be completed with 8 running trucks.
- Most likely related to the groundbox error, tracks like Castle Rock Too and Spring Valley can now be succesfully played with any number of trucks \o/
What has been fixed compared to version 0.2:
- All resolutions should work correctly in software renderer.
- 1440x900 and 1536x864 - DO NOT WORK IN FULL SCREEN DIRECT3D!!!
- No more weather bug. You can now select whatever weather you want.
- All 4 tires leave tire tracks.
- Tire track life span has been increased.
- 3dfx 16:9 has been added.
PLEASE NOTE REGARDING 3DFX!!!
- 3dfx only works with 640x480 and 856x480.
- Please use
nGlide 1.05, this has been tested with 1.05.
- For wide screen, please select aspect ratio "fit to screen" in nGlide and the 856x480 resolution from within the game.
- If you want to stick to 4:3 then keep 640x480 and "preserve original" in nGlide. Sorry but 16:10 cannot be implemented due to 3dfx limitation.
What doesn't work (hefty one):
- Small glitch when you first run the game. The truck appears all black in the driver's circle. Have not tracked the reason down. Once you run a race it should work afterwards.
- Menu bar has not been removed from full screen direct3d (Win8 and Win10 only). It's annoying but so far I have not been able to find the problem. I suspect that it's the way the modern OS work and it will most likely need a code change to hide the bugger.
- Win 8 users need to run nGlide, otherwise the game will run in about 15fps. Impossible to fix as this is a Win8 problem. (or alternatively, when the game eventually gets ported to DirectX9 or OpenGL)
- the first time you select direct3d it will not show you the different resolutions. Just press OK and open the settings page again.
- MAKE SURE YOU RESTART THE GAME AFTER EVERY RESOLUTION CHANGE. Sorry, but that's how it has to be for now.
- Dashboard doesn't work right. Actually, it's all kinds of messed up. It's basically unusable but it won't crash. This will get fixed once I get all the resolutions to work as it is tedious. I might try to find a different, more efficient way of fixing it.
- The higher you go in resolution the smaller the text is. This will eventually get fixed.
- The main menu still displays in 640x480 even if the selected resolution is not 640x480 (thus you will end up with a lot of black screen around the menu). Usability is 100%, it just looks ugly that's all. This will eventually get fixed.
- Now, for the resolutions, here is a list. All the errors refer to hardware acceleration:
2560x1440 - crashes @ loading - impossible to make it work, will remove.
That's it for known issues. Feel free to try out everything you like and report any issues including the same issues I mentioned up there. Why? Well, to make sure that there's something wrong with the code and not with a video card incompatibility.
Version 0.3 todo list:
- Implement proper menus so that the whole screen is covered correctly.
- Implement working dashboard.
- Clean up resolution menu. Hopefully find a way to limit the resolutions to their respective renderer modes.
http://www.mtm2.com/~mtmg/misc/Beta0.27.zip (zip file - 14mb)
http://www.mtm2.com/~mtmg/misc/Beta0.27.rar (rar file - 4mb)