*******WARNING! PLEASE READ BEFORE DOWNLOADING********
This is provided solely for testing and finding out bugs. Without further ado, please read below to find out what is expected to work and what is expected NOT to work (the list is pretty big).
What Works:
- Bumped up maximum render distance from 20 to 50 units. (same as render patch. FINALLY!!!!!!!!)
- The maximum render distance is now fully customizable from within the game.
- Max Verts increased from 800 to 1200 (same as render patch)
- Maximum number of objects increased from 256 to 512 (same as render patch #2. this initially caused crashes on tracks like duality and razzle dazzle)
- Mark finally increased the box count - or otherwise known the infamous ground box error. Limit increased from 600 to 800. Tracks like Razzle Dazzle can now be completed with 8 running trucks.
- Most likely related to the groundbox error, tracks like Castle Rock Too and Spring Valley can now be succesfully played with any number of trucks \o/
What is being implemented:
Different resolutions!
What doesn't work (hefty one):
- the first time you select direct3d it will not show you the different resolutions. Just press OK and open the settings page again. Also, THIS WILL NOT WORK FOR 3DFX. I will look into making it for the 3dfx/nglide but right now it's exclusively direct3d.
- MAKE SURE YOU RESTART THE GAME AFTER EVERY RESOLUTION CHANGE. Sorry, but that's how it has to be for now.
- first and foremost, ONLY RUN THIS IN CLEAR WEATHER. There is a bug that crashes the game unless you don't run in clear weather. I traced the code responsible for the crash but right now the priority is getting the resolutions to work.
- Dashboard doesn't work right. Actually, it's all kinds of messed up. It's basically unusable but it won't crash. This will get fixed once I get all the resolutions to work as it is tedious. I might try to find a different, more efficient way of fixing it.
- The higher you go in resolution the smaller the text is. This will eventually get fixed.
- The main menu still displays in 640x480 even if the selected resolution is not 640x480 (thus you will end up with a lot of black screen around the menu). Usability is 100%, it just looks ugly that's all. This will eventually get fixed.
- Software mode has not been thoroughly tested. From the little testing that I've done, expect it to crash pretty often. Priority is to first get hardware acceleration work correctly before figuring out what to do exactly with software mode.
- Now, for the resolutions, here is a list. All the errors refer to hardware acceleration:
1024x768 - works
1600x1200 - works
1600x900 - works
1280x720 - works
1280x800 - works
1280x1024 - works
1360x768 - AV at loading screen
1366x768 - works
1440x900 - doesn't go full screen, software crashes
1536x864 - doesn't go full screen, software crashes
1680x1050 - doesn't go full screen, software crashes and looks weird
1920x1080 - works
1920x1200 - works
2560x1440 - crashes @ loading - impossible to make it work, will remove.
That's it for known issues. Feel free to try out everything you like and report any issues including the same issues I mentioned up there. Why? Well, to make sure that there's something wrong with the code and not with a video card incompatibility.
http://www.mtm2.com/~mtmg/misc/Beta0.2fixed.zip