Cale wrote:
Fila, I know you're early in this, but as a truck maker it would be nice if we could get some extra options in the .trk files as well, namely a second set of axle bars and different front and rear tires.
Also curious to know if there's anything in there about the physics...
There is. It's hidden in there but there is. I've not gone over it yet but the whole game engine is in there. Also I noticed stuff like the mtm1 drag racing code is still there. There's a code for you to overrev and blow up your engine as well
Just a reminder, I'm a total noob at this stuff so the process will be slow. While i'm looking/working on this I'm also learning at the same time so it just takes a lot longer.
Initially I just want to try and get rid of some of the more common and annoying errors (like the groundbox one), then update the resolution option, then look into improving the game. Such things as the axle bar and stuff, re-adding drag races etc I'm totally up for trying to implement. Also at some point I want to try and port the game to directx 9. That should open up further game changing possibilities as well.
Edit: basically right now I want to figure out why I can't bring visibility to 50 (like in the render patch). Once I have that figured out (or if it takes too long) I'll do some beta testing to see how the game works on other PC's as well
Jpez, have you had any luck with it? Turns out mingw doesn't know how to use asm files so that's a dead end.