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 Post subject: MTM2 Source Code
PostPosted: Sun Aug 09, 2015 2:26 pm 
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Mark over at Terminal Reality released the MTM2 source code to me after signing legal agreements, pretty much everything stays confidential but there is quite a bit of code to go through and look at. Don't know what I am going to do with it, I might make some patches, I don't know how hard it will be to get it to compile, we will see.


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 Post subject: Re: MTM2 Source Code
PostPosted: Sun Aug 09, 2015 2:48 pm 
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Oh my. Big news indeed.


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 Post subject: Re: MTM2 Source Code
PostPosted: Sun Aug 09, 2015 4:31 pm 
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Color me impressed! Don't forget to make some backups.


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 Post subject: Re: MTM2 Source Code
PostPosted: Sun Aug 09, 2015 11:42 pm 
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Holy Crapola!!!!!!!!!!!!!!!!!

Some patches would be awesome if possible :)


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 Post subject: Re: MTM2 Source Code
PostPosted: Sun Aug 09, 2015 11:49 pm 
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I would be thinking something like this:

Things already covered by current patch but maybe can be improved for stability:

- Bumped up maximum render distance from 20 to 50 units. (more if possible)
- Bumped up maximum vertex count in trid3d.dll from 8000 to 12000
- Fixed the "too many objects" error

Things would be great if improved:

- Native resolution improvement. Wide screen support
- Fix the "Have Mark increase box count". (the following happens if the box count is increased viewtopic.php?f=13&t=7154&start=32 So obviously the engine itself needs to be fixed to avoid that error)
- Using the patch, tracks like Castle Rock Too and Spring Valley crash at a particular point in the game with an ambiguous access violation error. Based on what I've tested it seems to be related to simply too many objects but unknown whether it is the actual object count or the number of vertices that causes the crash.

I hope gamer still visits this forum. Maybe he can help you out with some stuff since he's been working on the Evo source code.


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 Post subject: Re: MTM2 Source Code
PostPosted: Wed Aug 12, 2015 8:51 pm 
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Of course I'm still here, there will be the curve in getting it compiled. But once that hurdle is sorted, those limitations will easily melt away much as they did with EvoR.

I don't really have as much vested interest in MTM as Jpez does, nor do our goals quite align. But hopefully this helps ya'll, I've had zero free time for EvoR as I'm buried head first in the world of fatherhood & Android/Unity programming.

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 Post subject: Re: MTM2 Source Code
PostPosted: Sat Aug 15, 2015 12:09 am 
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How the hell did you manage to find mark and get him to give you the code?

And further more, if he had the code, why doesn't he just re-release the game himself?


Wish you could share the code with all of us so we could help too. I think half this board is made up of developers :)

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 Post subject: Re: MTM2 Source Code
PostPosted: Sat Aug 15, 2015 3:02 pm 
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probably because Microsoft has all the intellectual property of the game and he might get in serious legal trouble

Mark just re-released Terminal Velocity for Android and ios by the way. (The first game he created using the MTM1 engine back in 1995)


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 Post subject: Re: MTM2 Source Code
PostPosted: Sun Aug 23, 2015 5:18 pm 
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Any news on this?


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 Post subject: Re: MTM2 Source Code
PostPosted: Tue Aug 25, 2015 5:01 pm 
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Let us know if you need any help. Like I said before. Easily half of us or more are developers here :)

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 Post subject: Re: MTM2 Source Code
PostPosted: Tue Aug 25, 2015 10:59 pm 
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Yes, I'm interested too!


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 Post subject: Re: MTM2 Source Code
PostPosted: Fri Aug 28, 2015 10:00 am 
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Tbf Slayer, he did sign an NDA so he can't just go spread the code around.


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 Post subject: Re: MTM2 Source Code
PostPosted: Fri Aug 28, 2015 10:11 am 
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Fila wrote:
Tbf Slayer, he did sign an NDA so he can't just go spread the code around.

Of course, but we can still help with compiler errors and stuff. Maybe help him track down 20 year old references? etc.

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 Post subject: Re: MTM2 Source Code
PostPosted: Fri Aug 28, 2015 9:48 pm 
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I signed my life away with Mark and got the source code as well \o/

Right now I'm going through it to try and get it to compile. Don't know how they had it set up back then but right now I need to link every .h file properly (as in give the full address to the file) otherwise they aren't getting found. There are quite a bunch of them.

It also doesn't help that my c++ programming knowledge more or less ends at creating a tic-tac-toe game :D


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 Post subject: Re: MTM2 Source Code
PostPosted: Sat Aug 29, 2015 1:00 am 
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Fila wrote:
I signed my life away with Mark and got the source code as well \o/

Right now I'm going through it to try and get it to compile. Don't know how they had it set up back then but right now I need to link every .h file properly (as in give the full address to the file) otherwise they aren't getting found. There are quite a bunch of them.

It also doesn't help that my c++ programming knowledge more or less ends at creating a tic-tac-toe game :D

Do they have a path already? You might just need to make sure the source code is in the exact path it expects.

Like for example if user Mark wrote it on his desktop in windows 95. I would expect the path to be C:\windows\profiles\Mark\Desktop\MTM2\*.h Or something like that

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 Post subject: Re: MTM2 Source Code
PostPosted: Sat Aug 29, 2015 2:16 am 
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No, there's no path at all.

It's as if it expects the file to be in the same folder but I'm kinda scared to lump everything in one folder. Mark mentioned it's supposed to be separated in folders.

Though maybe I should just make a copy and lump everything in one separate folder and see what happens.


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 Post subject: Re: MTM2 Source Code
PostPosted: Sat Aug 29, 2015 2:25 am 
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Haha. That didn't work. Ended up with 2000+ errors. Keeping the folders separate only gives me 97 errors (but i'm not done updating the paths yet).


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 Post subject: Re: MTM2 Source Code
PostPosted: Sat Aug 29, 2015 9:11 am 
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This is getting really interesting!


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 Post subject: Re: MTM2 Source Code
PostPosted: Sat Aug 29, 2015 3:01 pm 
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I'm assuming they used Watcom to compile it back then, however it shouldn't be too much work to get it working on something a bit more modern. Feel free to message, or hit me up on IRC as well we can probably help somewhat. As I'd imagine some conventions to be similar.

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 Post subject: Re: MTM2 Source Code
PostPosted: Sat Aug 29, 2015 5:17 pm 
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Yeah I'm trying to get it to work with VS 2015, mostly because eventually I would like to try and port it to DirectX9. But anyway, won't have the time to finish working on the paths until next week.


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