Glad to see you jumping on the Binedit train, bro. Once you learn the "buttons & switches", you will discover how simple a modeling program it is. Just think wayyy back to when you used to play with tinker-toys...heh heh...
If there is ANY problem with the bin or raw/act files, then Binedit will crash or close. It's very intolerant.
When I can't get it to load a BIN, the first thing I do is open the bin in HexWorkShop, and check all the RAW file names listed in it. To do so, start HSW, load the BIN, press F3, type in "RAW" as a search word, then press F3 repeatedly to find all the RAW filenames listed in the BIN. This is how you can tell what textures are applied to that BIN model.
On occasion, I see a RAW listed in a new BIN that isn't in my art folder. This bin will not open in Binedit.
Any bin that has no RAW files listed will not open in Binedit.
Only .OBJ models can be opened in Binedit (using
open wavefront), and only after selecting a texture for the program to wrap around it for display purposes (it maps the entire RAW to each face).
And never use IMPORT to open a model. Use OPEN.
Use IMPORT to add a BIN to a BIN, such as adding a scrapyard part to an existing BIN model.
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-BigDOGGe's Boneyard...The Best Custom Trucks in MTM2 - http://mtm2.com/~bigdogge/<font size=1>
Edited by ZOtm_BigDOGGe (29-12-2002)</font>