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 Post subject: Can't see anything in BINedit?
PostPosted: Mon Feb 14, 2011 4:47 pm 
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When I add vertices, I don't see them. A quick helping hand would be really apprieciated!


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 Post subject:
PostPosted: Mon Feb 14, 2011 4:50 pm 
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There should be an option (check the menus) called "Show Vertices" or something like that. I believe it defaults to off. In the preferences dialog there's an option to always show vertices by default.


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 Post subject:
PostPosted: Mon Feb 14, 2011 4:53 pm 
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Yes, they are turned on. But when I import/open a model (.bin) it shows up normally, but when I want to create a new model, the vertices won't show up :(


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 Post subject:
PostPosted: Mon Feb 14, 2011 5:37 pm 
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I'm not positive, but I think you have to add faces before the model/vertices will show up.

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 Post subject:
PostPosted: Mon Feb 14, 2011 5:42 pm 
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PM Customs wrote:
I'm not positive, but I think you have to add faces before the model/vertices will show up.

Hmm... will try that...


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 Post subject:
PostPosted: Mon Feb 14, 2011 6:25 pm 
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PM Customs wrote:
I'm not positive, but I think you have to add faces before the model/vertices will show up.


how you can add faces if you have no vertices to indicate where to place the new face?

Can I recommend you Google Sketchup? Making a model in BINedit takes a lot of time, lots. It is way easier if you make your models in your own modeling program then export em to BinEdit.


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 Post subject:
PostPosted: Tue Feb 15, 2011 1:06 am 
Glow Ball
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PM Customs wrote:
I'm not positive, but I think you have to add faces before the model/vertices will show up.


That is correct. If you need to know there are verts there, then press the tab key to cycle through them.


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 Post subject:
PostPosted: Tue Feb 15, 2011 6:05 am 
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I see. Is it possible for me to create my monster truck (Big Swede) in 3ds Max and export to 3DS?


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 Post subject:
PostPosted: Tue Feb 15, 2011 10:07 am 
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Yes, of course. Zmodeler is a common way to convert 3ds to bin


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 Post subject:
PostPosted: Tue Feb 15, 2011 12:36 pm 
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Ok. Thanks a ton Phineus :)


Last edited by Skull Kid on Tue Feb 15, 2011 1:02 pm, edited 1 time in total.

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 Post subject:
PostPosted: Tue Feb 15, 2011 1:02 pm 
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any of them will do it, tho some of the versions rrequire you to register the program to use the import/export features. Phin gave me a link to one that doesn't have to be registered in an old topic. let me see if I can find it.

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 Post subject:
PostPosted: Tue Feb 15, 2011 1:03 pm 
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PM Customs wrote:
any of them will do it, tho some of the versions rrequire you to register the program to use the import/export features. Phin gave me a link to one that doesn't have to be registered in an old topic. let me see if I can find it.

I saw that Zmodeler 1 can export to BIN, but Zmodeler 2 can not. Seems I have to register the second one...


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 Post subject:
PostPosted: Tue Feb 15, 2011 1:04 pm 
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http://mtm2.com/~mtmg/downloads/3d/zmodeler_v107.exe
found it!

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 Post subject:
PostPosted: Tue Feb 15, 2011 1:12 pm 
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PM Customs wrote:
http://mtm2.com/~mtmg/downloads/3d/zmodeler_v107.exe
found it!

I'll use the first version then.


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 Post subject:
PostPosted: Tue Feb 15, 2011 6:17 pm 
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Very strange indeed... I can see the three origin axis in BinEdit 2.0, but not in 2.2.8?
Image


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