MTM2.com

A forum for mtm2 discussion
FAQ :: Search :: Members :: Groups :: Register
Login
It is currently Sun Nov 24, 2024 5:46 am



Post new topic Reply to topic  [ 8 posts ] 
Author Message
 Post subject: mirroring objects?
PostPosted: Sun Feb 25, 2001 12:44 am 
Member

Joined: Fri Feb 16, 2001 2:01 pm
Posts: 15
Location: Saline,MI,USA
im making a 1971 Hemi Cuda, my thought was is that if i made 1/2 the body and then reversed the X axes vertexes then flipped all the faces then it might be mirrored,that would let me make the model in almost 1/2 the time, would this work and is there a easeir way?

PS when i say reversed that meen make a positive a negitive ,and a negitive a postitive

<IMG SRC="http://www.cars-on-line.com/1ndirectory/71cuda2574-A.jpg" border=0>

<IMG SRC="http://www.cars-on-line.com/1ndirectory/71cuda2574-B.jpg" border=0>

<IMG SRC="http://www.gamerscomplex.com/~gz/ottobahn/cudacolors.jpg" border=0>
^^Hemi Cuda Colors


Top
 Profile  
 
 Post subject:
PostPosted: Sun Feb 25, 2001 3:24 am 
Member

Joined: Thu May 25, 2000 2:01 pm
Posts: 135
Location: Chicago
You are correct. Heres a post that covers it all. http://mtm2.com/~forum/pages/Forum11/HTML/000024.html


Top
 Profile  
 
 Post subject:
PostPosted: Sun Feb 25, 2001 4:13 am 
Member

Joined: Mon Nov 20, 2000 2:01 pm
Posts: 363
Location: Mountain View, Calif., USA
That how I make my headers bro! I make one side, save it as 'temp.bin', then mirror to the other side.
To mirror left/right, I select all faces, 'flip all faces in group', then go to resize and add a 'minus sign' to the width dimension (x axis). this will give you an exact mirror copy. I then insert the temp.bin file.
(Make sure that the surfaces and vertixs that will be shared by both sides are at zero on the x axis. Otherwise they may be far apart or overlapping.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Feb 25, 2001 5:42 am 
Member

Joined: Fri Feb 16, 2001 2:01 pm
Posts: 15
Location: Saline,MI,USA
heh nice to see i was right lol,i have to say its a good thing because ill show you how much i have done with the cuda, remember this is 2 hours of work

this is what i got , a grill,59 verts already ,im thinkin if i woulda made it flat that it id be working on the roof right now

<IMG SRC="http://www.gamerscomplex.com/~gz/ottobahn/sofar.jpg" border=0>

o BTW the cuda up on top was red but it got faded over the years,well thats what it looks like,ive seen fadded farraris before so i think thats why its thtat wered orange


Top
 Profile  
 
 Post subject:
PostPosted: Sun Feb 25, 2001 10:24 am 
Member

Joined: Mon Nov 20, 2000 2:01 pm
Posts: 363
Location: Mountain View, Calif., USA
WOW! That mopar is gonna have a lot of awesome detaiL! You have more patience than I do LOL.

Too bad there's no way to extract the car models from the playstation game, GRAN TURISMO 2. There are 500 beautiful cars in that game, including several MOPARS....


Top
 Profile  
 
 Post subject:
PostPosted: Sun Feb 25, 2001 10:50 am 
Member

Joined: Fri Feb 16, 2001 2:01 pm
Posts: 15
Location: Saline,MI,USA
even if you could,i wouldnt,that 71 cuda isnt neer my cuda Image ,stupid sony,watch out,im gonna kick yo but sony,they made flat grill


Top
 Profile  
 
 Post subject:
PostPosted: Sun Feb 25, 2001 10:52 am 
Member

Joined: Thu May 25, 2000 2:01 pm
Posts: 135
Location: Chicago
There may be a way to get at the Gran Turismo models. I've seen a Corvette form it converted into a Carmageddon add-on but he never said how it was done. Actually he never said it came from the game but he did call it Gran Turismo vette so....

I dont own the game. Couldent tell ya squat about the file formate.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Feb 25, 2001 11:02 am 
Member

Joined: Thu Dec 21, 2000 2:01 pm
Posts: 51
Location: Forest Grove, Oregon
I knew a guy named Rakkan on the zone before, he knew how to take stuff from games and convert but he never came back to the zone the second day i saw him, he had a twisted metal bin, and i wish i had kept that pic to.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 


Who is online

Users browsing this forum: No registered users and 48 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group