<center><IMG SRC="http://mtm2.com/~mtmg/Models/Custom/Mtmcpics/zlights.jpg" border=0></center>
The lights in question are these and can be downloaded by clicking
here .
As Winterkill has rightly pointed out, any object that has a light and beam in the game has exploited the game's object properties for trains. If you download the zilla zip (it's only 95k) you'll find the fullest explanation available and it's viewable as html.
Now, to address your rotating light trick. Yes, uh, maybe, it can be done. However, it's very hard to do. Probably harder than it's worth. What you'd have to do is create a body-less model where the beam points horizontally to the ground. Then rotate and save it a few times (this will take some calculating to center the beam, let me tell you). Now, create an animated bin using those light models. When the control bin is inserted into the track, set it to moving, speed zero, then place its beam inside the model you want to have with the light - could be a snazzy checkpoint, could be a lighthouse ;-) Anyway, that's the principle behind it. It's much harder to execute.
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- Phineus
edit: there goes my optimism showing itself again. Remember that an x is an x is an x is an x. That may pose a problem or two. Anyway, if you do decide to experiment with it, please let us know how you make out.
[This message has been edited by Phineus (edited 15-05-2000).]