MTM2.com

A forum for mtm2 discussion
FAQ :: Search :: Members :: Groups :: Register
Login
It is currently Sun Nov 24, 2024 4:59 pm



Post new topic Reply to topic  [ 10 posts ] 
Author Message
 Post subject: new race track
PostPosted: Fri Apr 18, 2003 1:22 am 
Member

Joined: Thu Apr 17, 2003 2:01 pm
Posts: 3
Location: Planet Venus
hiya all making my first track which is a race thru the mountains but having some problems find the right stuff the road itself im using the road specs from the map crazy98, i cant find the right angles for some curves in the road, can i make a custom one and if so how do i go about it or where do i find the correct angles for the road?

thanks
RC

------------------
Chance favors the prepared mind.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Apr 18, 2003 1:35 am 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
Have you done traxx school ?

http://mtm2.com/~traxx/traxxsch.html

If yes, why hasn't it been put in the expo? <font size=+1 face=Wingdings>K</font>

Anyway. Let's assume you have done traxx school (and let's assume if you haven't you're going to drop everything and go do it now). The next step you'll want is to use patterns.

http://rhinoseros.com/~mtmg/traxx/patterns.html

Patterns are a time saving way to make sure you get all the textures you need for the curve (or any texture area) in the right place. Patterns are great; everybody uses them.

Custom textures? That's a lot of work, but if you're up for it, these couple links will clue you in.

http://rhinoseros.com/~mtmg/templates/
http://rhinoseros.com/~mtmg/slice60/

Hope that helps.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Apr 18, 2003 4:13 am 
<a href=/~mtmg/addon.html>Custom (Stock Add-on) Textures
~ by MIYH ~</a>


Top
  
 
 Post subject:
PostPosted: Fri Apr 18, 2003 6:49 am 
Member
User avatar

Joined: Mon Jul 02, 2001 2:01 pm
Posts: 1426
Location: Lost in Translation
Hehe, sweet beginning. Even now i can remember asking Phineus how to do banked turns Image

------------------
"In my restless dreams, I see that town, Silent Hill..." - Mary, Silent Hill 2


Top
 Profile  
 
 Post subject:
PostPosted: Fri Apr 18, 2003 7:10 am 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
. . . and we're still waiting for you to do them properly Image


Top
 Profile  
 
 Post subject:
PostPosted: Fri Apr 18, 2003 3:21 pm 
Member

Joined: Thu Apr 17, 2003 2:01 pm
Posts: 3
Location: Planet Venus
ya i did trax school and used the patterns from crazy 98 but half the road is built and half of it isnt, one side is there and the other isnt lol HELP!!! im pulling my hair out now by the roots, MOMMY!!!

RC

------------------
Chance favors the prepared mind.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Apr 18, 2003 3:38 pm 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
Oh, I see. In that case, get the area you want to use and paste it near the spot you want it. Then, make the texture selection thingie (red and purple lines) square, then right click, and rotate area and mirror area until it's pointing the way you want it. Once that's done, you can copy and paste it anywhere and it will stay rotated. You can even make patterns of them rotated.

Alternately, you can use textures from a track that already exists. There are one or two exceptions but most track makers will let you use textures freely and anyway you want.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Apr 20, 2003 10:24 am 
Member

Joined: Thu Apr 17, 2003 2:01 pm
Posts: 3
Location: Planet Venus
well phineus hate to say this but i already did all that, and none of the patterns or textures fits the other side of the road, thats why im trying to figure out if there is another track with the same type of road as crazy98 or if i have to make it myself or find it somewhere else....

RC

------------------
Chance favors the prepared mind.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Apr 20, 2003 10:33 am 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
Try this one. It has the c98 textures from evo. The dirt and the road make a full circle and I think you'll find the parts where they join each other easier to work with.

http://mtm2.com/~tracks/dl.cgi?dl=2628

Just make patterns and paste them into your track. If you get a too many textures message, just purge the unused ones (with the red broom in the texture box).


Top
 Profile  
 
 Post subject:
PostPosted: Wed Apr 30, 2003 12:42 pm 
Member

Joined: Fri Dec 06, 2002 2:01 pm
Posts: 46
Location: Albany,OR-USA
does she know to flip - rotate or mirror textures?


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 


Who is online

Users browsing this forum: No registered users and 18 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group