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 Post subject: Texarkana Alpha
PostPosted: Mon Jun 29, 2009 8:04 pm 
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Joined: Fri Jul 18, 2008 8:12 pm
Posts: 93
Location: calling for the heli
Texarkana is a place that is half in Texas and half in Arkansas. It is also the name of this rally I havent worked on since february...so I decided to release it as an alpha (or maybe a pre-pre-alpha at best) since it is just collecting dust anyway.

The track isnt finished. In fact, it consists of three different pieces of unconnected track. I added some crudely placed signs to help you navigate it.

This track is rough in every sense, its not even remotely finished. Im a little embarrassed to even release it, the scenery will be hopefully VERY elaborate by the end, i just wanted you to have a sense of the track itself.

I tried to have this track emphasize big air and creative use of models. The music will, in the end, probably be this, which is very appropriate:

http://www.last.fm/music/Reverend+Horto ... an+Jacinto

I havent touched this track, or even this game, in months thanks to SATs and final exams and I just thought Id give you guys something to chew on...its not like any of us have anything better to do.

SIDE NOTE: On Wednesday, July 2, 2008, a bewildered rookie with a hastily chosen screen name, BF_Power_Wheels, aimlessly meandered into the MTM2 tourney room at an, um, "unnamed" game site. The point being, that July 2 is the 1 year anniversary of me being here. So, thanks for the hospitality this past year, and special thanks to SLO-n0ct for being my blocker on that day a year ago.

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<a href="http://s350.photobucket.com/albums/q401/BF_Power_Wheels/?action=view&current=graffitttti.jpg" target="_blank"><img src="http://i350.photobucket.com/albums/q401/BF_Power_Wheels/graffitttti.jpg" border="0" alt="Photobucket"></a>

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 Post subject:
PostPosted: Tue Jun 30, 2009 8:05 am 
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Joined: Fri Jul 18, 2008 8:12 pm
Posts: 93
Location: calling for the heli
<a href="http://s350.photobucket.com/albums/q401/BF_Power_Wheels/?action=view&current=tex1.jpg" target="_blank"><img src="http://i350.photobucket.com/albums/q401/BF_Power_Wheels/tex1.jpg" border="0" alt="Photobucket"></a>

<a href="http://s350.photobucket.com/albums/q401/BF_Power_Wheels/?action=view&current=tex2.jpg" target="_blank"><img src="http://i350.photobucket.com/albums/q401/BF_Power_Wheels/tex2.jpg" border="0" alt="texalpha2"></a>

<a href="http://s350.photobucket.com/albums/q401/BF_Power_Wheels/?action=view&current=tex3.jpg" target="_blank"><img src="http://i350.photobucket.com/albums/q401/BF_Power_Wheels/tex3.jpg" border="0" alt="texalpha1"></a>

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<a href="http://s350.photobucket.com/albums/q401/BF_Power_Wheels/?action=view&current=graffitttti.jpg" target="_blank"><img src="http://i350.photobucket.com/albums/q401/BF_Power_Wheels/graffitttti.jpg" border="0" alt="Photobucket"></a>

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 Post subject:
PostPosted: Tue Jun 30, 2009 11:16 am 
mtm2 rocks!
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Joined: Mon Nov 28, 2005 11:34 pm
Posts: 602
Location: Brockton, Massachusetts
Awesome! maybe sp will use it in a tourney once you finish it ;)

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 Post subject:
PostPosted: Tue Jun 30, 2009 11:27 am 
MTM2 Engineer
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Joined: Fri Oct 10, 2003 6:19 pm
Posts: 1350
Location: Valparaíso, Chile.
I'm definitively trying this one. PS, you can always use TrackViewGL for your screenshots.


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 Post subject:
PostPosted: Tue Jun 30, 2009 12:38 pm 
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Joined: Fri Jul 18, 2008 8:12 pm
Posts: 93
Location: calling for the heli
I was waiting for a comment about trackviewgl, lol. the pics were an afterthought, i just used alt-printscrn. but i do have trackviewgl

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