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 Post subject: KILLMODE Preview!!!!!!
PostPosted: Wed Aug 27, 2008 8:42 pm 
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Location: Ridgway, IL
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Just finished up the paint and basic modeling, I'm sure it will have more to it when its released, and might have a different frame/wheels&tires/axles, idk - kinda like those though.. any thoughts and opinions are appreciated!!!

*check out the bowtie lights in the grille, they arent there except for when turned on, I snagged em from my old The Blazer truck, i dont remember if i made those or if they came from someone else... maybe inky or alpine??*


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 Post subject:
PostPosted: Wed Aug 27, 2008 10:24 pm 
Glow Ball
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Looks good. Wondered where you got off to. Now I see you haven't been wasting your time.

[tu]


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 Post subject:
PostPosted: Wed Aug 27, 2008 10:28 pm 
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been practicing paintin phin! hehe. seriously though, i built a desktop out of like 4 i had layin round since my linux laptop died :S, and college keeps me kind of busy... but I have some things in the works (couple more trucks and an outdoor circuit that im reallllly takin my time with)


ne ideas for killmode?


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 Post subject:
PostPosted: Thu Aug 28, 2008 8:39 am 
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ummm yes, it looks rather flat, tho maybe thats cause its not from in game, but I believe someone posted a thread about making reflections and stuff on a truck. Perhaps that would be an idea :)


Otherwise its really very pretty, I want it :)

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 Post subject:
PostPosted: Thu Aug 28, 2008 12:17 pm 
Glow Ball
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Slayer wrote:
I believe someone posted a thread about making reflections and stuff on a truck.


Cale did some nice notes here

http://cownap.com/~mtmg/trucks/psp7e.html


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 Post subject:
PostPosted: Fri Aug 29, 2008 6:26 am 
You Gonna Eat That?
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Hey Alp, looks great, I'm gonna need to see a few more from you though, you haven't been holding up your wieght... [(-:]

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 Post subject:
PostPosted: Fri Aug 29, 2008 6:30 am 
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Looks very Penda-like. Great looking truck, glad there's gonna be more customs coming on.


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 Post subject:
PostPosted: Fri Aug 29, 2008 7:30 am 
Glow Ball
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Rep Fan wrote:
Hey Alp, looks great ....


There you go, Foxx, you've just been mistaken for alpine. That should tell you something.

[tu]


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 Post subject:
PostPosted: Fri Aug 29, 2008 9:09 am 
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Phineus wrote:
Rep Fan wrote:
Hey Alp, looks great ....


There you go, Foxx, you've just been mistaken for alpine. That should tell you something.

[tu]


lol, that truck looks good, good job with it, just need to put the reflections on :wink:


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 Post subject:
PostPosted: Fri Aug 29, 2008 9:15 am 
easy company
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<center>Image

:) [tu] </center>


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 Post subject:
PostPosted: Fri Aug 29, 2008 2:12 pm 
MTM2 Engineer
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Location: Valparaíso, Chile.
Malibu350 wrote:
<center>Image

:) [tu] </center>


LOL so that meant "WAS"?

http://mtm2.com/~tracks/tracks.cgi?sear ... 0&maker=on


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 Post subject:
PostPosted: Fri Aug 29, 2008 2:36 pm 
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Location: Ridgway, IL
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i did the shading thing! thanks for the tutorial link phin! and - yeah, being mistaken for alpine makes me feel pretty good ;) lol!

i used the stock blank bmp of carolina crusher to get my shading from, and it looks marvelous! too bad the pic quality doesnt really do it justice *stupid jpegs* - last thing on the list is to add some mirrors and what-not to it :P thanks for all the comments guys!


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 Post subject:
PostPosted: Fri Aug 29, 2008 3:20 pm 
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turn up jpeg quality or post a PNG file :)

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 Post subject:
PostPosted: Fri Aug 29, 2008 7:52 pm 
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[cheers] looks really nice, *drool*


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 Post subject:
PostPosted: Sat Aug 30, 2008 3:02 pm 
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Image

much more detailed thanks to the png idea :P


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 Post subject:
PostPosted: Sat Aug 30, 2008 3:17 pm 
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Location: carmel, california, usa
Very nice work on the truck foxx!

A couple things i would suggest though,

- Open up the wheel wells in binedit so the tires fit inside of them. If you look at fiberglass monster trucks today, they have very wide openings to prevent body damage.

- As nice as those tires are, they will more than likely cause lag for people. I would make a version with non 3D treads as well to make all happy.

- Select all of the shock faces and set them to transparent texture for mtm2. That will make the black on the shocks invisible so they look more 3D.


Those are just a few small things that would make your truck look much better. It wouldn't take more than 15 to 30 minutes to do either, just some minor touch ups :) very nice work on the truck, i'm really digging that paint job!


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 Post subject:
PostPosted: Sat Aug 30, 2008 3:32 pm 
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can you show me an example of what you mean about the wheel wells? i have a general idea of what you're referring to - as far as what it looks like... just want some clarification, thank you very much for the tips :P shocks look awesome btw man!


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 Post subject:
PostPosted: Sat Aug 30, 2008 3:52 pm 
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Location: carmel, california, usa
here's an older truck similar to yours,

Image

now here is a truck with wide wheel openings,

Image

Notice how much of a difference there is. Gun Slinger seams to have wider openings than others though, but i used his truck because it's a very obvious difference.

Good luck with the rest of the truck foxx, I look forward to seeing the final product!


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 Post subject:
PostPosted: Sat Aug 30, 2008 7:24 pm 
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Image - i believe this will be the final version. any comments/tips are always more than welcome!


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 Post subject:
PostPosted: Sat Aug 30, 2008 10:18 pm 
MTM2 Engineer
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Location: Valparaíso, Chile.
Good job [tu] [tu] [;)]


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