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 Post subject: Problems with a track and truck.
PostPosted: Mon Aug 25, 2008 12:26 pm 
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Joined: Tue Sep 19, 2006 11:49 pm
Posts: 46
OK I stated a few weeks back that every track I make in traxx I get get access vio's. I checked for unused models and textures and didnt find any does any one have any idea what might be going on? Next I did a lil touch up on the paint of my drag truck and now the textures are out of wack. They come up fine in binedit but when in game the messed up. If some one is willing to try to help out I will send the pods.
Thanks
Robbie


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 Post subject:
PostPosted: Mon Aug 25, 2008 4:19 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
Send it over; I'll have a look.


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 Post subject:
PostPosted: Mon Aug 25, 2008 10:37 pm 
easy company
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Joined: Tue Feb 29, 2000 2:01 pm
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Let me guess. ...

The track problem has to do with missing file extensions or corrupt models.

The truck problem must be a art file name conflict.

c'mon man it's been over six hours. I could have had this resolved in less that 5 and a half. slacker.


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 Post subject:
PostPosted: Mon Aug 25, 2008 11:33 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
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I asked him to upload and mark it as beta. Still waiting on it.


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 Post subject:
PostPosted: Tue Aug 26, 2008 9:00 am 
easy company
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:)


I'm sure it's something that can be easily fixed MadMut.


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 Post subject:
PostPosted: Thu Aug 28, 2008 11:36 am 
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Sorry for the wait I was heading back form a show and was in the shop fixing our race trucks I'll get the track and truck up ASAP.


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 Post subject:
PostPosted: Thu Aug 28, 2008 11:46 am 
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Its up
http://www.mtm2.com/~tracks/dl.cgi?dl=5050
Thank you guys for checking this out for me. :)


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 Post subject:
PostPosted: Thu Aug 28, 2008 12:47 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
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The truck looks fine . . .

<center><img src="http://mtm2.com/~forum/images/viewtopic5482aceofspadebymadmudnut.jpg" width="568" height="402"></center>

. . . which means you have a file name conflict. In other words, something mounted higher in the pod.ini list is using the same file names and so when you try to run your truck those files are being used instead of yours. The fix is easy.

Instead of using file names like "red.raw" and "chrome.raw" and "chevflag.raw" use a naming scheme that is uniquely your own. For example: "MMNRED.raw" and "MMNCHM.raw" and "MMNFLAG.RAW". The odds of somebody else begining their file names with your initials are very slight, so you can make literally thousands of textures without worrying of ever running into name conflicts again.



The track, on the other hand, does indeed have a problem. I've looked at it successfully with trackview, so it's probably something very small. I'll have a closer look and let you know.


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 Post subject:
PostPosted: Thu Aug 28, 2008 1:15 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
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For the track, the first thing that stands out is the length of some file names. For example:

HAMPTONDIRT3.ACT 12+4=16
HAMPTONDIRT3.RAW

HAMPTONDIRT6B.ACT 13+4=17
HAMPTONDIRT6B.RAW

HAMPTONDIRT8.ACT 12+4=16
HAMPTONDIRT8.RAW

HAMPTONSTART.ACT 12+4=16
HAMPTONSTART.RAW

Try shortening those to 8 characters plus the file extention. Will that solve the problem? I don't know for sure but while models can use longer file names, I'm not sure the terrain can... and I'm actually a little surprised traxx would even allow you to use file names that long.


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