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PostPosted: Wed Aug 20, 2008 11:31 am 
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Thanks guys. I'm having some trouble with FB. I'm using this body.

http://mtm2.com/~trucks/trucks.cgi?s=Awesome+Kong+III

I need to change the wheel colors. But when I click on yellow in the bmp, it turns to bright red. What do I have to do?


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 Post subject:
PostPosted: Wed Aug 20, 2008 12:01 pm 
Glow Ball
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What program are you using to paint. Have you seen this page?

http://cownap.com/~mtmg/trucks/painting1.html

And remember, just like when painting a truck body, you have to increase the colors for wheels too.


Have you thought of maybe finding wheels that are already made that might do the job too?


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PostPosted: Wed Aug 20, 2008 12:19 pm 
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Thats the thing. I didn't increase it because there is color bar.

http://i294.photobucket.com/albums/mm11 ... colors.jpg


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PostPosted: Wed Aug 20, 2008 12:56 pm 
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lol i almost had a scare when he said 'FB', but its not bad for the second time ;)


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PostPosted: Wed Aug 20, 2008 4:45 pm 
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haha, thanks, does anyone have any ideas about the color thing?


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 Post subject:
PostPosted: Wed Aug 20, 2008 5:16 pm 
Glow Ball
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It's still a color palette thing.

What color do you want the wheels?


These are the files, no?

K2WHL.ACT
K2WHL.RAW
K3WHL.ACT
K3WHL.RAW



PS. I'm going to split this topic out of the truck review.


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 Post subject:
PostPosted: Wed Aug 20, 2008 5:47 pm 
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Ok, I want them yellow. I'll try the wheel files.


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 Post subject:
PostPosted: Wed Aug 20, 2008 5:47 pm 
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Those are the ones I had. Now I just need the color thing


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 Post subject:
PostPosted: Wed Aug 20, 2008 6:07 pm 
Glow Ball
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Here you go. And the files are already renamed to avoid conflict.
<ul><li><a href="http://mtm2.com/~tracks/beta/models/FBOARWHEELS.zip">FBOARWHEELS.zip</a></li></ul>


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 Post subject:
PostPosted: Wed Aug 20, 2008 8:10 pm 
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I did that. But they still didn't change colors. Got everything else done. Image


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 Post subject:
PostPosted: Wed Aug 20, 2008 8:17 pm 
Glow Ball
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Upload the truck and mark it as "beta". We'll get to the bottom of this.


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 Post subject:
PostPosted: Wed Aug 20, 2008 8:27 pm 
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Done, thanks for your help so far. I must be doing something wrong. But I dont know what :?


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 Post subject:
PostPosted: Wed Aug 20, 2008 9:10 pm 
Glow Ball
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Download the zip I give you above. Copy the ACT and RAW files to your ART folder, and copy the BIN files to your MODELS folder. Then in the TRK file, update the "tireModelBaseName" like this

OLD
    MTM2 truckName
    Full Boar 2008
    truckModelBaseName
    FULLBOAR.bin
    tireModelBaseName
    bcnak
    axleModelName
    axlejplo.bin
    shockTextureName
    black.raw

NEW
    MTM2 truckName
    Full Boar 2008
    truckModelBaseName
    FULLBOAR.bin
    tireModelBaseName
    fboar
    axleModelName
    axlejplo.bin
    shockTextureName
    black.raw


Then save and remake the pod. You should be fine then.


And remember, repainting a wheel (or any model) is done in exactly the same way as repainting the truck body. Give everything a new, unique file name, repaint the texture and replace the name in the bin file. And if it's a truck, then update the TRK file so the game knows the right parts to use.


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 Post subject:
PostPosted: Wed Aug 20, 2008 9:20 pm 
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THANK YOU!!! Image


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 Post subject:
PostPosted: Wed Aug 20, 2008 10:01 pm 
easy company
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Joined: Tue Feb 29, 2000 2:01 pm
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Nice!

tip > if you set the face type on those custom wheel bins to 'shiney mtm2' in binedit they will look much better cuz shiney blends the faces seamlessly.


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 Post subject:
PostPosted: Wed Aug 20, 2008 10:34 pm 
Glow Ball
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I guess technically that would be my fault because I just replaced the textures that were there... I did not do anything else.


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 Post subject:
PostPosted: Thu Aug 21, 2008 9:21 am 
easy company
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Shiney or flat... either way it works and looks fine.


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