COMPATIBILITY LIST - MFR2b
June 26/08
I have been playing this game quite religiously. The physics are AMAZING!!!!
So I did a short compatibility list for those who want to try and add some more stuff into it to mess around. This list contains Drag Tracks only. The physics I feel are too challenging to play circuit races.
Also, it would be impossible to list every track and truck created for MTM2. I'll list what I found works.
Trucks: What Works
Garret Lockhart - Almost Everything (problems with V1 and V2 of Virginia Giant)
Slickester/Slick714 - Everything except all trucks included in his 5 part MONSTERS OF TNT Pack
Scott Bergman - Nothing
Cale - Every truck he's made except AlterEgo and GonePostal from his fictional MJ series
RepFan - Everything
Betrayal88 - Everything except SnakeBite
RMSTitanic - Every Bigfoot 2005 truck works....well. Physics on these trucks make the game shine.
Notes: Almost every truck ever made for MTM2 works. There are going to be texture errors, but that's understandable for a game in beta. None of Scotts creations work, as well as the
very large FIBERTC pack that was made a very long time ago. Oh, and the MTM1 TRI pack that contained the 12 original trucks plus patriot don't work due to the old wheel textures. No version of SnakeBite from mtm2.com/~tracks works. So you're going to have to do without the Red Version of Snakebite that ran in Penda's prime. Everything from 1998-2008(ish) works, with the exception of Scott's work. Sorry Razorbear. Anything you've worked on or helped out with is not supported in MFR for some odd reason
Tracks: What Works
Rather than list individual authours, I will list all the tracks I have in my game that work. This is because every track has different invisible ramp settings and while one track may work fine, another one by the same authour will be unplayable. This is evident in Crazyman9's creations, as his New Years 2006 and Roadside Jam (released on the same day, January 1 06) both work differently. It is a process of experimentation.
Before the list, I will explain three groups of tracks, as well as models, that globally don't work.
Group 1 -
Tnt 1986-1988 Tracks by Blizzard. With the car models that he used, they just don't work. His ground boxes, while giving insane skywheelies in MTM2, do not work at all in MFR. So for all you people that downloaded RepFan's entire library of Old School monsters from 86 to recreate the greatest moments of yonder with the new game....sorry.
Group 2 - MTM1 Tracks. The original "LifeSaver" coloured crushed cars are surrounded by an invisible force field. Drags don't work. The three official addon tracks by TRI don't load the terrain, the truck simply hovers in the air. You can drive around, and your truck will randomly hit something, but there's no terrain. Original circuits and rallys work to some extent. You can drive right through all the objects, but it is a challenge to drive some of these with the new physics...
Group 3 - Monster Jam World Finals. The game comes pre-loaded with WF7, which works perfectly. WF6 has no errors, WF5 crashes the game if you touch any object on the left side of the stadium, WF4's racing finish line cars don't work (you drive through them, but in FS everything works fine), and WF8's middle ramp is surrounded by a force field. Oh, and the double bus jump has an inescapable black hole if you land in the middle of it. Finals 2 & 3 don't work. Invisible force fields everywhere.
So now a list of all the drag tracks that I've found that work.
*opens pod file*
World Finals 4
World Finals 5
World Finals 6
World Finals 7
World Finals 8
Franklin County Speedway
Virginia Beach 2007
Lebanon Speedway 2006
Reliant Stadium 2003 (mt course is fine, game crashes if you hit Pro Arena Truck Jumps)
Montreal 2004
Thunder on the Beach Xii (some fs objects have force field)
Thunder on the Beach Xiii (some fs objects have force field)
USA Motorsports Arena 07
Stafford Summer Heat 2006 (06 or 07, not sure, it's the drag one)
2007 Free Country Arena
2007 Vancouver
2007 SPHRA Thunder Jam Vancouver (some fs objects have force field, racing is fine)
2006 Bristol Motor Speedway (Drag MT course is fine, everything else has a force field)
2007 St Paul Civic Center
MMWC @ I95 (fs has one or two ff problems, racing version is fine)
2006 Salinas (complicated to get out of pits; turn right and follow the stants, actual track is fine)
2007 Molson Ice Arena
2007 SPHRA Finals on the Beach (some fs ff problems)
2001 Minneapolis (Slick714/Slickster)
2002 DMN Complex (ProArena jump closest to crowd on fs is bugged, rest is fine)
2002 Minneapolis (DMN)
TNT Roanoke
TNT Industry (car ramp has a small problem, trucks can still get over it with power wheelie, which is almost unavoidable after the small roller)
TNT Astrodome 1989 (madmudnut version)
TNT Milwaukee 1989
TNT Virginia Raceway
TNT July 4th
2008 SPHRA Hawaii
2007 Orlando
2004 Salem Speedbow (racing is fine, can drive through the two main finish line car piles in fs)
Darlington PROMT
1998 Tacoma (The big mounds used for the MT course are surrounded by a force field, rest works fine)
2002 Reliant Astrodome (fixed version that is on mtm2.com made for a league that i cant remember the name of)
2005 MJ @ Silver Spring Speedway (problems with white van stack on end of track in fs, racing is fine)
PPRL Halloween Havoc 07 (some fs objects are a bit problematic)
XMas Mayhem 2006
Xmas Madness 2007
2004 RCA Dome
2003 Georgia Dome
2008 Englishtown
2005 (?) Knoxville Monster Jam
Speedway 07 (Jr Seasock)
2006 St Louis
2007 Barcelona Summer Heat (some fs objects have ff, racing on here is a friggin blast!)
2005 Texas Stadium
1998 Fright Night
2007(?) Hartford Arena
2004 Reliant Stadium
Sawyer Arena
2003 San Diego (dirt jump has ff, everything else is fine)
2008 Fort Wayne
2008 Truxpo
2006 Oberhausen
2006 Roadside Jam
2006 Free Country Arena
2007 Free Country Arena
2005 San Marco Arena
2002 Brampton Arena
1986 USHRA Small Arenas (DaveTheSmasher)
Vancouver 2006