MTM2.com

A forum for mtm2 discussion
FAQ :: Search :: Members :: Groups :: Register
Login
It is currently Sun Nov 24, 2024 11:18 pm



Post new topic Reply to topic  [ 6 posts ] 
Author Message
 Post subject: Need Tracked-2 key commands
PostPosted: Sat Nov 03, 2001 10:12 pm 
Member

Joined: Sat Nov 03, 2001 2:01 pm
Posts: 3
Does anyone have or know where to locate the old document detailing what keyboard keys do what in each section of tracked during level editor?

Used to have notebook with everything but have lost it since last time I made a track. I have been able to figure out quite a few but still randomly pressing keys trying to remember how to perform all the commands.

Any help is appreciated, getting ready to build one more MTM2 track.
Please no TRAXX suggestions, is great program and full is released yet prefer to use tracked2. Thanx again in advanced...

RIP_Behihm


Top
 Profile  
 
 Post subject:
PostPosted: Sun Nov 04, 2001 12:41 am 
easy company
User avatar

Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2036
The only document I've been able to locate regarding Tracked2 is the page below, I doubt that its complete but it does cover the most used key stroke commands.

Behihm, if you or anyone else for that matter know of any other commands that are not covered below, let me know what they are and I'll add them to the page below which I keep posted in my help section.

Tracked2 help


Top
 Profile  
 
 Post subject:
PostPosted: Sun Nov 04, 2001 12:52 am 
Member

Joined: Sat Nov 03, 2001 2:01 pm
Posts: 3
LOL, displays list of basic commands... mainly from Tracked.exe (editor for mtm1) I believe. These I pretty much figured out pretty quick, used to be updated ver. from Tracked2.exe but I lost electronic copy long time ago and cant find notebook/binder I had all my references in.

With YM's site gone, just may be lost for good. Will try Alpine and/or Sky, see if they have copy somewhere. If not, Tracked2.exe is pretty much dead due to Traxx and nobody bothered to keep up on it. What a shame Image

Will be sure to pass along any notes I come up with though...


Top
 Profile  
 
 Post subject:
PostPosted: Mon Nov 05, 2001 8:05 pm 
i sent tracked (with the commands included) to yeastman & malibu through email bh
...
just ask one of them for it


Top
  
 
 Post subject:
PostPosted: Tue Nov 06, 2001 4:01 am 
easy company
User avatar

Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2036
Copy/Paste from TrackED1

GENERAL EDITOR KEYS (ALL OPTIONS)

Arrow Keys - Move around the environment
Arrow Keys+Shift - Move faster around the environment
A - Increase Ambient Light
A+Shift - Decrease Ambient Light
D - Grid outline toggle (off, hatch, boxes)
D+Shift - Grid color cycle
E - Eye movement mode toggle
E+Shift - Return eye to due "north" heading
I - Info panel toggle On/Off
J - Jump to coordinate X, Z (0 to 255, 0 to 255)
M - Follow terrain toggle On/Off (affects eye)
O - Grid selection color cycle
R - Rotate clockwise
R+Shift - Rotate counterclockwise
R+Alt - Set rotation degrees
R+Ctrl - Set rotation functionality (eye, object, texture)
V - View 2D level map
0 - Toggle model placement display On/Off
F1-F4 - Activate custom eye presets
F1-F4+Shift - Save custom eye presets
F6 - Expand X, Z selection
F6+Shift - Collapse X, Z selection
F7 - Expand X (Horizontal) selection
F7+Shift - Collapse X (Horizontal) selection
F8 - Expand Z (Vertical) selection
F8+Shift - Collapse Z (Vertical) selection
Tab - Cycle down through ground layers
Tab+Shift - Cycle up through ground layers
1+Shift - Ground layer display toggle On/Off
2+Shift - Ground Box layer display toggle On/Off
Backspace - Toggle through rotation modes (Rotate Eye, Texture, Object)
NOTE: Rotate Object is not working right now. Sorry.


TEXTURE BROWSER

Space - Classify texture type
F - Filter by texture type
G - Go to texture by name
G+Shift - Go to texture by number


PATTERN BROWSER (SCRAPBOOK)

S - Slice an external texture file (file must be in \SLICE dir)
F9 - Copy pattern from scrapbook
F10 - Paste new pattern to scrapbook


COURSE EDITOR

[, ] - Move forward/backwards through the course points
~ (Tilde)
- Cycle through the list of courses from 0 to 4 (0 to 2 only are used)
* Course 0 - Center racing line
* Course 1 - Standard racing line
* Course 2 - Professional racing line (if you have shortcuts)
C - Set the course section width (feet) and speed limit (feet/sec)


TEXTURE EDITOR

Space - Place texture on ground or box selection
Space+Ctrl - Grab selected texture
[, ] - Move forward/backwards by one (1) in the list of textures
[, ]+Shift - Move forward/backwards by ten (10) in the list of textures
C - Create fractal terrain for entire landscape
C+Shift - Create fractal terrain for selected terrain only
F - Next box face (box layer only)
F+Shift - Previous box face (box layer only)
L - Create fractal terrain with texture mapping
N - Normalize entire layer to a single texture
N+Shift - Normalize entire selection to a single texture
P - Pattern browser
S - Search and replace (affects entire layer)
S+Shift - Search and replace (affects selection only)
T - Texture browser
T+Shift - Texture lookup by name
W - Wrap texture around box (box layer only)
X - Flip texture axis
Y - Set texture terrain type (grass, dirt, etc.) and depth (from 0 to about 100)
NOTE: We rarely went over 20 on the depth
Z - Zoom in on current texture
F9 - Copy selected texture or texture areas
F10 - Paste selected texture or texture areas


ALTITUDE EDITOR

Space - Enter new altitude for current selection or box
[, ] - Raise/lower selection by one (1) unit
[, ]+Shift - Raise/lower selection by ten (10) units
B - Create new box (box layer only)
C - Create fractal terrain for entire landscape
C+Shift - Create fractal terrain for selected terrain only
F - Next box face (box layer only)
F+Shift - Previous box face (box layer only)
L - Create fractal terrain with texture mapping
X - Delete selected boxes (box layer only)
F9 - Copy selected altitude points
F10 - Paste selected altitude points


MODEL EDITOR (Box/Ramp/Truck placement & editing)

B - Set model attributes (type, flags, scenery level, mass, sounds)
Space - Place occurrence of model in world
Ctrl + F - Model file list selector
X - Delete model (only in editing option)
PgDn - Rotate model clockwise
PgDn+Alt - Rotate model slowly clockwise
End - Rotate model counterclockwise
End+Alt - Rotate model slowly counterclockwise


Top
 Profile  
 
 Post subject:
PostPosted: Wed Nov 07, 2001 5:05 am 
Member

Joined: Sat Nov 03, 2001 2:01 pm
Posts: 3
Thnx alot Malibu, appreciate the help!@!!


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group