MTM2.com

A forum for mtm2 discussion
FAQ :: Search :: Members :: Groups :: Register
Login
It is currently Sun Nov 24, 2024 11:22 pm



Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: Models/scenery objects
PostPosted: Sun Mar 30, 2008 9:38 am 
Member
User avatar

Joined: Fri Mar 21, 2008 4:02 pm
Posts: 30
And another problem occurs...

What's the difference between models and scenery objects? I'm trying to make a cornfield (3 actually) and to do that so it looks good in game I have to use a lot of cornmodels. A whole lot
:roll:

_________________
You need chaos in your soul to give birth to a dancing star...


Top
 Profile  
 
 Post subject:
PostPosted: Sun Mar 30, 2008 9:48 am 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
A model is a 3D doo-hickey you look at.

A scenery object is a model placed in a track.


Eg. You can have one model (a tree) placed in a track 500 times. One model, 500 scenery objects.




Tip. If the corn field is on flat ground, you can merge many models into a larger composite, thereby using fewer scenery objects.


Beware, too many models in a small concentrated area can cause lag in the game, and if taken to an extreme it can actually cause an error.

http://cownap.com/~mtmg/errors.cgi?e=47

I'm not saying don't do it. Just make sure you test to ensure there are no errors.

Also, you can place models away from the road to complex scenery level. That makes it look good for those who run the track with everything turned on, and it makes it more efficient for racers who try to get every edge they can.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Mar 30, 2008 10:36 am 
Member
User avatar

Joined: Fri Mar 21, 2008 4:02 pm
Posts: 30
Thx Phin, those cornfields have been giving me headaches for days now. I just can't seem to have my way with them :D

I want them to look good and it must be possible to drive through them. But at the same time I have to make sure that it's slower than when you follow the course. And after reading your post I think my way is not the right one to go

I'm going to have to give it a few more sleepless nights :|

_________________
You need chaos in your soul to give birth to a dancing star...


Top
 Profile  
 
 Post subject:
PostPosted: Sun Mar 30, 2008 9:17 pm 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 23
> I have to make sure that it's slower than when you follow the course.

Use a different texture for the field and set it's 'type' to grass or mud, and it's depth to 3 or 4. It'll only slow the trucks down a little bit but it'll take steering control right out of the driver's hands... so that while they will be able to cut across, doing so carries risk with it.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Mar 31, 2008 4:20 am 
Member
User avatar

Joined: Fri Mar 21, 2008 4:02 pm
Posts: 30
You just gave me a splendid idea. Thx!

_________________
You need chaos in your soul to give birth to a dancing star...


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 


Who is online

Users browsing this forum: No registered users and 10 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group