Since you are new at Binedit, here's a simplified step-by-step:
(didn't mean to underwrite u RF...)
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STEP #1 - preparing the blower BIN -
1: load the blower (or whatever) into Binedit
2: open the VERTIX menu and click SELECT ALL VERTICES
3: open the GROUPS menu and click SAVE VERTIX GROUP
4: now save the blower model
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STEP #2 - Prepare the truck BIN and add blower BIN-
1: go to the FILE menu and open the truck model (the blower will disappear...that's OK)
2: from the FILE menu, select INSERT, and point it at your blower model in what ever directory it is in (it's RAW and ACT texture files must be in the ART folder in the MTM2 folder)
3: The blower model should appear with the truck model, but most likely it won't be where you want it to be.
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STEP #3 - reposition the newly added part (blower)-
1: Open the groups menu again and select RESTORE VERTIX GROUP (this wil select all the vertices on the blower)
2: Now open the MODEL menu, select TRANSLATE, check the TRANSLATE ONLY SELECTED VERTICES box, and check whether you want to move the item in FEET or Binedit UNITS (256 units = one foot)
3: in the X,Y and Z windows, enter the amount you wish to move the part, and hit OK....the Blower will move the amount you entered.
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Z = move forward this amount...a minus sign before the number (negative number) means move the item backwards (example: 1.4404 moves forward, and -1.4404 moves backwards)
X = Left and right - a negative number moves left, positive to the right
y = up and down...negatives numbers reposition downward
REPEAT the above process until you are satisfied with the postion of the new part, then save the whole thing as one truck model.....make sure you select a new BIN name when you save it.
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ROTATION
The ROTATE tool is found in the MODEL menu. Enter the amount of rotation in degrees, with or without a minus sign
360 degrees = 1 full rotation (skateboarders know!)
enter degrees to rotate....negative degrees will give opposite rotation:
Y-axis .....to swing the nose left or right
X-axis .....to tilt forward or backward
Z-axis.....to lean left or right
Note that the inserted item (blower in this case) cannot be rotated after insertion on the truck....you just end up rotating the whole truck.
If the blower or add-on needs to be rotated or tilted on an axis, return to step one and reload the blower BIN by itself, rotate it using the Rotate tool in the MODEL menu (first 3 items on the menu are rotate tools), THEN insert the add-on bin to the truck and position it where you want it......it may take a few attempts to rotate the proper amount.
NOTE that the part will rotate around the 0,0,0 axis points in Binedit, and not at the part's actual centerpoint.
If the part is several feet in front of the zero-axis point, then rotating it backwards on the X-axis will cause the part to elevate..see my picture below....
<IMG SRC="http://mtm2.com/~bigdogge/temp_pics/blowposition1.jpg" border=0>
you can make the axis lines visible in Binedit for reference ....just select SHOW AXES in the VIEW menu (axes?) the point in space where they all cross is 0,0,0
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TIP:
Save a copy of the truck and the add-on part before combining them,...you may want to go back and try something different if you aren't happy with the results.
OR
Just make sure the new model with the additional part added is saved under a new BIN name.....
EXAMPLE:
if the truck is BIGFOOT.BIN, and the add-on is called BLOWER3.BIN, when you combine them and save it, call the new model NEWFOOT.BIN, or any other new name you wish to use....
TIP:
Be careful on how many different add-on parts you put on a truck, as you may accumulate many separate texture files, and end up with a huge truck file (I've seen some with 24 different RAWs for the truck model alone, not counting axle and tire textures)...Many pro truck-makers remap their add-on parts to the original truck model's textures, but that technique can come later....
I hope this helps... it's larger than I thought....Mal is probably warming up his garage tutorial printing press even as you read this.... ;-)
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BigDOGGe's Boneyard ...The Best Custom Trucks in MTM2 -
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Edited by ZOtm_BigDOGGe (25-04-2003)</font>