OK. I had to go the long way around, but I had a full tank, and I was curious.
I renamed your TRK file to FALCAU2.TRK and changed the wheel models to the stock bigfoot set.
Then I tried to repod it as FALCAU2>POD in Tracked2......crash.
I reopened the TRK file, and changed the listing for the custom WAV files to stock ones (forgot the WAVs too).
crash.
OK. I changed the number of lights to zero, in case you had some custom light textures.
crash. grrrr...
Aha! I mis-spelled the stock wav filenames.
ah...ah.......it worked.
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I see the texture shift in both Tracked2 and MTM2. It looks like you could fix it easily by masking and cutting the tailgate from the texture (leaving behind an all-black area), then paste it back in the same place, but shifted one pixel to the left. That would be MUCH easier then remapping it.
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OK, I retract the above suggestion, as I tried it myself with little success. I tried both shifting the tailgate texture one pixel,then tried resizing the tailgate texture area smaller by 1 then 2 pixels in width only, but I could not get the "gaps" on both sides to be of the same width. one was always wider or BOLDER than the other, or disappear altogether.
I think the main problem here is that you are trying to produce a gap on the edge of the texture area being mapped. it might be easier to make the tail-lights part of the tail-gate texture, with the dark lines representing the gaps painted far from the edge of the texture, then map the whole back end as one unit.
--OR--
Or you can do what I did on a few trucks, and that is to make a physical gap between the bed and the cab. I split the body into 2 models (front and back), spread them apart lengthwise by 5-10 Binedit units, then filled the gap with new faces. Then I mapped the new faces to a black area, and ended up with a perfect-sized gap-line on both sides. I've seen this done on NFS models. making changes on the tailgate texture will not affect the gap line this way.
In your case, separate the tailgate faces from the rest of the model by making a copy, deleting all faces except those of the tailgate, and same it as a separate BIN, then delete the tailgate faces from a second copy of the model, and save it as well. Now, shift all the vertices on the left edge of the tailgate model 5 to 10 units to the right, and do the opposite on the right edge. Now combine the tailgate model with the "tailgateless body" model and save it.
You will now have a copy of the Falcon body, with REAL gaps 5 to 10 units wide between the tailgate and the tail-light lenses on each side. Fill these 2 gaps with new faces, and map them black.( or place wider black faces a short distance behind the gap, and it may resemble and actual gap, like on the real truck, IF the screen resolution will permit seeing features that small on a model!
I used this second "filled gap" method on my SIDEWINDER MT truck to make the cab/truck-bed gap line straight and even, as well as on others, as I has the same problem you have placing a clean black line on the edge of the graphic...Due to the unusual design of the truck, I placed the "gap" on the left side only on that model.
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BigDOGGe's Boneyard ...The Best Custom Trucks in MTM2 -
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Edited by ZOtm_BigDOGGe (04-02-2003)</font>
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Edited by ZOtm_BigDOGGe (04-02-2003)</font>