Yes, it's a nice track, but it would've been a much better track if not for the collision properties on those bolders. I spoke with Nick about it when he released it, and he said he ran out of model space, so adjusting the collision properties wasn't possible. If this track had gone through beta testing, I would've suggested sacrificing a few weeds or a trees here and there so that those bolders could be fixed. Nowadays I think it's unacceptable to have to worry about hitting portions of a model you can't see. In days gone by that was status quo, but not now; it's too easy to fix.
No disrespect to Nick intended at all - he's without a doubt one heck of a track maker, but the fact is quite a few of his tracks have this problem.
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