First: wow, great pic mal. That's a keeper for sure.
Then: indeed, this is an 'involved' topic. As for the light source in binedit, if I'm not mistaken that's on the todo list. Every generation of new technology sees improvements. I'm impressed by the evo2 model editor which allows you to move the light source on the fly. I actually think the best improvement between evo1 and evo2 is the editor. It would also be nice to get the moving light in the track editor (for mtm2). But anyway.
Pic 1 - I tried to get a shot with the most reflective environment I could achieve. Using the test truck, I placed it in water. In the water reflection, we can see the terrain, start light, blimp, tires, and the sides and underneath of the truck. All of it, very clearly. Is this environment mapping? And whether or not it is, not much is reflected on the truck itself - even tho truck reflections are turned on.
Pic 2 - I tried the same thing with a high vert truck. I used rep fan's bigfoot 14 with truck reflections turned off. Immediately we get the noah effect. That aside, the backdrop and sky are reflected fine in the water, as is the truck. This can't be environment mapping, can it? Despite the high vert count, it's reflected with remarkable clarity.
Warning: two large pics. You might want to right click and save as.
Pic 3 - A three meg animated graphic that tries to show the reflections on the side of the truck as you pivot around it in chase view. All we see are squidgles. I resaved the same pic with lower color settings and it really highlights the meaninglessness of these squidgles (
Pic 4). And it makes no difference if you locate the truck in the open, like this, or near a group of trees, or beside a billboard, or whatever. If this is environment mapping (i.e., reflections on the truck), then I really have to wonder what all the fusss and bother is about.
My apologies for the size of those last two pics but I didn't know how else to show what I was trying to say here. And it is this view that I was trying to get when I created the test truck in the first place. If truck reflections mean anything, then, at least in theory anyway, these reflections should have more substance than what we're seeing. After all, if shininess is the only issue, Mal's pic shows that we get some of that regardless of whether or not reflections are turned on in the game. Just not as pronounced when they're off.
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>"what's wrong with the faces on the truck?"
nothing as far as I can see.<HR></BLOCKQUOTE>
I'll continue with this later. For now, who's up next ?
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Edited by Phineus (07-12-2002)</font>